Ascendant Council
saedo — Thu, 12/09/2010 - 13:54
Abilities:
Phase 1:
Feldudius
- Heart of Ice - Grips target dealing increasing frost damage every 2 seconds (2K, 4K, etc). Magic dispellable, but when near allies, empowers them with Frost Energy allowing additional damage to Ignacious
- Hydrolance - 50K frost damage to random target
- Waterbomb - 10K frost damage to enemies within 6 yards, applies Waterlogged
- Waterlogged - Reduces movement speed by 25%, susceptible to certain frost based attacks, removed by exposing to flame
- Glaciate - Deals massive frost damage to nearby enemies, decreases with distance, those with Waterlogged will gain Frozen Blood
- Frozen Blood - Freezes enemy solid stunning and dealing 20K frost damage per 2 seconds for 10 seconds.
Ignacious
- Burning Blood - Deals increasing (2K, 4K, etc) fire damage to enemy. Magic dispellable, but nearby enemies empowered with fire energy dealing additional damage to Feldudius
- Aegis of Flame - Shield that absorbs 1M damage and prevents spell interruption
- Rising Flames - Deals increasing fire damage to every player until interrupted, used after above
- Flame Torrent - Inflicts 39K fire damage every second for 3 seconds in 18 yard frontal cone
- Inferno Leap - Leaps at enemy doing 25K fire damage and knocking back all nearby enemies
- Inferno Rush - Rushes back to primary target leaving trail of flame doing 5K fire damage per 0.5 sec, removes Waterlogged
Phase 2:
Arion
- Call Winds - Creates cyclones that do 7K nature damage and gives swirling winds debuff lifting them in the air
- Lightning Rod - Marks enemy to attract electrical attacks, target of Chain Lightning
- Chain Lightning - Fires blast of lightning to all those marked dealing 10K nature damage and bounces to nearby targets
- Disperse - Dissolves and reappears elsewhere in the room
- Lightning Blast - Hits tank for 80K nature damage, used after above
- Thundershock - Deals 150K nature damge to nearby enemies, less effective against grounded targets, more effective against airborne targets
Terrastra
- Gravity Well - Creates well that grounds you granting resistance to electrical attacks for 2 mins, or if lifted up into the air
- Gravity Core - Applied when in Gravity Well, does 10K physical damage every 2 sec for 10 sec, also hinders movement and actions of nearby allies
- Harden Skin - Inreases physical damage dealt by 100% and absorbing 50% of all damage taken up to 650K, when breaks barrier shatters wounding him
- Eruption - Fires spike through floor impaling all within 4 yards doing 50K damage and knocking them into the air, ignores armor
- Quake - Deals 150K damage to all enemies on the ground, more effective against grounded targets, need to be in the air via boss mechanics
Phase 3:
Elementium Monstrosity
- Lava Seed - Showers area with Lava Plumes that erupts dealing 40K fire damage to nearby enemies
- Liquid Ice - Freezes ground underneath which grows as long as the boss stands in it doing Frost damage to enemies in the area
- Electric Instability - Constant nature damage to random enemies doing 6K nature damage, and increases in damage as the fight goes on
- Gravity Crush - Traps enemy in bubble lifting up into air taking 10% of their hp every 0.5 sec for 6 seconds, then drops them for fall damage
Notes:
- General concept is 2 bosses in P1, 2 different bosses in P2, then 1 final one
- When any 1 of the bosses in each phase (1 and 2) reaches 25% hp, the next phase is triggered
- In phase 3, the Elementium Monstrosity is the merged form of all 4 bosses with their remaining hp combined
- Therefore, ideally in each phase, you want to get both bosses as close to 25% as possible to reduced P3 boss' health
Phase 1:
- Split ranged on Feldudius (ice) and melee on Ignacious (fire)
- Glaciate is a aoe tanks have to run out of to reduce damage
- Waterlogged is a debuff you RUN INTO FIRE to remove, else you'll be frozen for 10 sec when Glaciate hits
- Aegis of Flame and Rising Flames is a combo, burn the shield ASAP and interrupt the cast
Phase 2:
- Split ranged on Arion (air) and melee on Terristra (earth)
- Main thing on this phase is 2 raid killing abilities each have
- For Thundershock, run into the void zone looking Gravity Wells
- For Quake, run into the tornados
- Don't have to do it all at once, just time yourself to get it before the cast finishes
- Other thing is, whoever gets (yellow) marked, stay away from everyone
Phase 3:
- Tank and spank burn phase
- Don't stand in stuff
- Ice patches are the new defile, except grows if the boss stands in them


Vids:
saedo — Thu, 12/09/2010 - 13:55Vids: