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Home › The Downfall Handbook › Downfall Raid Guides › Icecrown Citadel Strategy Page › The Lower Spire

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Deathbringer Saurfang Strategy Page

saedo's picture

saedo — Thu, 10/15/2009 - 11:19

Health:

  • 10 Man - 8.785M
  • 10 Man Heroic - 12.3M
  • 25 Man - 31.86M
  • 25 Man Heroic - 43.93M

 

Abilities:

  • Blood Power - Saurfang grows 1% larger and deals 1% more damage for each point of Blood Power he has.  Instant
  • Blood Link - Saurfang gains Blood Power from damage he inflicts with abilities and summoned creatures.  Instant
  • Call Blood Beast - Saurfang calls forth 5 (2 in 10 man) blood beasts every 30 seconds
  • Rune of Blood - Saurfang leeches health when he performs melee attacks on targets marked with Rune of Blood. Leeches 5100 to 6900 health from an enemy target and heals Saurfang for 5 times that amount (gains 1 Blood Power per hit)
  • Boiling Blood - Boils the blood of an enemy, inflicting 9500 Physical damage every 3 sec for 24 sec, up to 6 players in 25 man (gains 1 Blood Power per tick)
  • Blood Nova - Blood explodes outward from a random enemy target, inflicting 10000 Physical damage to nearby enemies.  (gains 2 Blood Power per target hit)
  • Mark of the Fallen Champion - Deathbringer Saurfang's melee attacks splash to the target, inflicting 3800 to 4200 additional Physical damage. If the target dies while under this effect Saurfang is healed for 5% of his total health. (20% in Heroic) This debuff is casted on a raid member each time Saurfang reaches 100 Blood Power. (gains 1 Blood Power per tick)
  • Frenzy - Saurfang goes into a frenzy, increasing his attack speed by 30%.  Instant (occurs at 25%)

Blood Beasts

  • Resiliant Skin - The thick skin of this creature reduces damage from area effect attacks by 95% and damage from Diseases by 70%
  • Scent of Blood - Saurfang's Blood Beasts catch the scent of blood, reducing all nearby enemies movement speed by 80% and increasing their damage by 300% for 10 seconds. (Heroic only)

 

The Fight:

Blood Power

The basis of the entire fight is Blood Power. Just about everything he does will build up it up, increasing his damage by 1% each time. This builds up to 100 and will be expended to perform...

Mark of the Fallen Champion

Thrown out on some random non-tank player, it does 4K ish damage per attack Saurfang himself does. So, basically a constant hard hitting DoT to deal with. And should they die, Saurfang will heal himself for 5% (Heroic: 20%).

So, keep them alive. Pally beacons work well to keep a constant heal on them. And should they die, do not battle rez them, the debuff persists after death til the fight is over so they'd just instantly die again and healing Saurfang.

 

Blood Beasts

Throughout the fight, Saurfang summons Blood Beasts, 5 in 25 man, 2 in 10 man. Every time they hit someone, Saurfang gains Blood Power, so ideally, they are not to be tanked but ranged dps'd down.

Also resistant to AoE and Diseases, so single target damage must be applied. Kite them, root them, stun them, snare them etc. Hope the ranged can burn them all down fast enough each round.

Heroic: They gain Scent of Blood which is a short range aoe debuff they put out on the raid, while gaining a 300% damage buff. That basically means they one shot anyone, including tanks, so stay away. The debuff also slows your movement speed, so would be very dangerous to kite if you get caught up in it. Basically all means, kite perfectly or you (and the raid) are probably dead.

 

Blood Nova

The last tricks he has are these, Blood Nova is a "bomb" type debuff on the raid. Ranged targeted only (with sufficient numbers), but basically the mechanic that makes sure your ranged spread out. They get targetted, they "blow up", hurt people around, and Saurfang gains 2 Blood Power for each additional person it hits.

Boiling Blood

A DoT on random people. Gains blood power through each tick. Heal through it.

Frenzy

And at 30%, increases attack speed by 30%. You gotta deal with more damage, and likely Blood Power gaining more rapidly. So, the final push, pop everything, burn him down and collect loots.

Not a lot of tricksy abilties and mechanics, just can be brutal on damage and healers (pending appropriate gear level).

 

Hard Mode Summary

The Blood Beasts can one shot anyone, including tanks. Stay away and kite. Also more Blood Power generation so likely looking at 5-6 marks on your first 25 man kill.

 

 

Achievements:

I've Gone and Made a Mess - Defeat the Deathbringer before Mark of the Fallen Champion is cast five times in 25-player mode (3 in 10 man).

  • Just be good at avoiding gaining Blood Power and or have high enough dps to zerg through it.
‹ Gunship Battle Strategy Page up The Plagueworks ›
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Sargus's picture

Please watch!

Sargus — Fri, 07/30/2010 - 20:29

This is my first attempt at a video. This was taken like forever ago but I didn't share it because I realized you needed a decent video editing software to make decent WoW videos. This is of 25man saurfang normal mode back when I was a space goat for the 3rd of 4th time. Crappy quality and crappy music. I've got all the HM's we've done on video so once I do get some decent software expect alot more/ better vids.

http://www.youtube.com/watch?v=lGY2XrAEeP4

Used the shitty windows movie maker.

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saedo's picture

Updated!

saedo — Thu, 12/31/2009 - 13:05

Updated!

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One thing I noticed while

Ghli — Mon, 12/14/2009 - 17:54

One thing I noticed while doing a 10 man on this boss as a paladin healer is that when you do have RF, generally the adds will come to you first. However, it is possible to "loose" this aggro from focused DPS. If you need to, you can taunt these adds back towards the earthbind totem and/or frost trapped area with righteous defense. Essentially, you can just play ping-pong with these adds while DPS.

Another thing, do NOT brez people with Mark of the fallen champion. Yes, you can block and divine shield to stop taking damage from it, but the debuff is similar to going completely insanity during Yogg.

If you guys do manage to get "I've Gone and Made a Mess", you have done the encounter probably as it was intended.

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garreth's picture

Decent vid.

garreth — Mon, 12/14/2009 - 17:06
Decent vid.
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garreth's picture

Yay, Gurtogg 2.0. 

garreth — Mon, 12/14/2009 - 17:14

Yay, Gurtogg 2.0. 

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saedo's picture

Updated this now.   A part of

saedo — Fri, 11/27/2009 - 18:04

Updated this now.   A part of me wants to say this fight reminds me of Gurtogg.   Not really in how the fight works, but more in the how brutal the fight can be on the raid and its healers.

  • Blood Power, gains it through almost every attack he does, we as a raid have to mitigate it as much as possible
  • Spread out, don't get hit, trade taunts
  • Heal the fuck out of the Marks
  • Oh and the rest of the raid while at it
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Range generally kills the

Kwondre — Thu, 12/10/2009 - 10:43

Range generally kills the Blood Beasts, but i think this could go smoothly with a little bit of help from melee, including:



  • Hammer of Justice

  • Piercing Howl (probably harder to get)

  • Chains of Ice

Also, from a logistical range perspective, I think that in 25 man we should pop two hunters up there on the MT windows - who are on opposite sides of the platform...It was hard to consistently DPS Lumi's target because I was often on the opposite side of the room due to the need to spread out.


Put two hunters on opposite sides, have range be aware which hunter is on your side, have the hunter pop distracting shot and kite through the frost trap...no one should get hit...distracting shot because i saw healers with uber aggro on the blood beasts the whole time.


Blood beasts remind me very much of Skittering Scarabs on Anub, though I think they are much more manageable..and no stupid WTF Enrage.


 

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GimpyDragon's picture

Thanks for posting this. I

GimpyDragon — Thu, 12/10/2009 - 12:16

Thanks for posting this. I read on EJ earlier about Piercing Howl and I'm thinking of respeccing (I wanted to pick up some points in Imp Execute anyway) for it. Doesn't help KB but should help Salmon.

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saedo's picture

Most say the Blood Beasts

saedo — Thu, 12/10/2009 - 11:30

Most say the Blood Beasts were nerfed badly on Live, compared to PTR.   Easy to kill, 90K hp each.    Well hope frost traps and earthbinds were used to help the kiting.

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frost traps were down, but

Kwondre — Thu, 12/10/2009 - 13:06

frost traps were down, but this wasn't organized ahead of time to no fault of the hunters.


They weren't getting really out of control per se, but they could have been managed better...people definitely took multiple hits from beasts.


 

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saedo's picture

Fact: Saurfang once...

saedo — Fri, 11/13/2009 - 17:09

Here's Deathbringer Saurfang's stuff.   He was bugged on PTR though, dodged too much, crit tanks and all.   I believe they're testing him again after fixing that.    But basically the fight is, kill him while trying to prevent him from healing himself as much with all the stuff he does.    And adds.

 

 

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