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Home › The Downfall Handbook › Downfall Raid Guides › Icecrown Citadel Strategy Page › The Plagueworks

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Festergut Strategy Page

saedo's picture

saedo — Thu, 10/15/2009 - 10:52

Health:

  • 10 Man:  9.412M
  • 10 Man Heroic:  13.7M
  • 25 Man:  40.44M
  • 25 Man Heroic:  52.2M
  • Enrage:  5 mins

Abilities:

  • Gaseous Blight - The Gaseus Plague inflicts 2925 to 3075 Shadow damage to all nearby players. Instant
  • Inhale Blight - Inhales the Gaseous Blight in the room, increasing damage dealt by 30%. 3.5 sec cast, 15 sec cooldown
  • Pungent Blight - Violently releases the Gaseous Blight, dealing 48750 to 51250 Shadow damage to all enemy players, releasing the deadly Blight back into the room. 3 sec cast, 15 sec cooldown
  • Gas Spore - Unleashes a Gas Spore, inflicting 2-4 random targets with a gaseous spore. The Spore will explode after 12 seconds, inflicting 1950 to 2050 damage to all nearby friends. The damage from the Gas Spore builds the targets immune system, giving them a resistance to the blight. Instant, 18 sec cooldown
  • Gastric Bloat - Inflicts 14625 to 15375 damage and applies Gastric Bloat to the target, increasing damage done by 10% for 1.67 min and will cause a Gastric Explosion at 10 stacks inflicting massive damage to nearby allies.
  • Vile Gas - Inflicts a Vile plague in targeted area, inflicting 4875 to 5125 damage every 2 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 3900 to 4100 damage to nearby allies. Instant

 

The Fight:

Gaseous Blight

This is basically a tank and spank fight with a few group up and spread out scenarios. It has a 5 min enrage, and basically serves as a gear/dps check for the raid.

First thing of note, the room will be covered with an orangy gas, the Gaseous Blight. It's a constant damage aura for the raid to heal through.

Inhale Blight

Festergut will start inhaling the Blight every so often. Each time he does, the aura damage goes down, but he increases his own damage done by 30%. So, less raid damage, more tank damage, be aware to shift focus.

Pungent Blight

After 3 inhales, the room is cleared of the aura and his damage is up by 90%. After 20 sec or so, he will perform this, expelling all the gas back into the room, resetting his own debuff (back to normal damage), and dealing about 50K damage to the entire raid.

Instant death to most unless...

 

Gas Spores

Every so often he'll throw out 3 Gas Spores (2 in 10 man) into the raid. The look like Loatheb's spores, but they're on a player's head. People need to group up with them, let the timer on it run down so it explodes all over them. But try not to have more than 1 spore in the same area due to...

Blighted Spores

This is a 6 second 2K ish DoT that the Spores leave on you after they explode, and it stacks. Heal through this raid damage, it is neccessary because...

Innoculated

This is a debuff you get should you survive the Blighted Spores. It gives you a 25% shadow damage taken reduction, and it stacks. This is what the raid needs to survive the Pungent Blight. There will be 3 opportunities to get it, and you'll likely need at least 2 in normal modes, all 3 in hard modes.

 

Gastric Bloat

Last couple of tricks this guy does are... Gastric Bloat is a stacking debuff on the tank. It makes him do 10% more damage per stack, and to reiterate, that's more damage he does, not taken. But at 10 stacks, he dies in a horrific explosion likely taking some melee with him.

So this forces it to be a 2 tank fight, tank swaps at 8-9 stacks, then help dps without pulling aggro back.

Vile Gas

This is for the ranged to deal with. With sufficient numbers, this targets the ranged, disorients them and makes them puke (damage) all over anyone around them. So this is the spread out mechanic. This will not occur during Gas Spores, so the raid works to group up and spread out whenever it calls for it.

 

Heroic Mode Summary

There's one new trick and that's Malleable Goo. Professor Putricide joins the fight and starts throwing them from the balcony. There'll be a small green goo puddle where it's gonna land, through the explosion radius is far larger. They hurt, give a debuff that increases your casting and attack speeds. Best to avoid them.

This forces the raid to be more out, like if you had healers stack on melee before, might be best to leave them out. More targets for Malleable Goo to target instead of it constantly doing melee. For the melee though, probably want 2 areas to run to, likely on either side. Don't be on the side the Goo lands at.

 

Achievements:

Flu Shot Shortage: - Defeat Festergut while none of the players in your raid group ever had 3 stacks of Inoculated in 10/25-player mode.

  • For the first spores, run out on your own, no one gets the debuff except them.
  • For the second spores, everyone but the first 2 group up for it.
  • At this point, everyone should have 1 stack, adjust the above step if necessary like if the spore goes on the same person. They run out again.
  • For the third spores, stack up like normal, this gets everyone their 2nd stack

Videos:

 

‹ The Plagueworks up Rotface Strategy Guide ›
  • 10 Man
  • 25 Man
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Agoney's picture

http://www.youtube.com/watch?

Agoney — Wed, 01/13/2010 - 19:17

http://www.youtube.com/watch?v=uKwNApchEVY

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saedo's picture

Nothing really different from

saedo — Fri, 01/08/2010 - 01:46

Nothing really different from what I already put up.   Tweaked a few words, now this is done as the Live Version, for normal mode at least.

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Dragon's picture

Vit's question

Dragon — Wed, 01/06/2010 - 09:11

I have heard that Festergut will require 7,500 per DPS class assuming a tank doing 3,000. Can anyone confirm or deny that?

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Dragon's picture

Answer

Dragon — Wed, 01/06/2010 - 09:13

If I remember correctly from last night this boss has a 5 or 6 minute enrage timer. So yes this looks to be a massive dps check.

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Vitriola's picture

Normal DPS counting?

Vitriola — Wed, 01/06/2010 - 12:03

Is Festergut one of those boss types where the dps is inflated with some kind of systemic buff or does it require 7.5k of normal level dps?  It just seems high to require that number of all dps excepting only healers and the one tank.

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saedo's picture

Well there's 2 tanks and they

saedo — Wed, 01/06/2010 - 12:27

Well there's 2 tanks and they do get a damage buff for what it's worth.    And I believe that number assumes 5 healers.

You need a raid dps of 144,100.   So, a gear check.    You'd only need a 7.5K average.   So the more 10K dps you have, the more 5K dps you can carry.

 

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Vitriola's picture

In Scaron's post on

Vitriola — Wed, 01/06/2010 - 14:48

In Scaron's post on affliction raiding, he shows a log from a night's raid. 

http://www.worldoflogs.com/reports/l3velsrbuqcmaoh6/sum/damageDone/

In there, Fjun is 7.35k, two are at 7k and the rest range from low 4s to mid 6s.  These are some good players and they did not put out the numbers needed.  Though Scaron's best run was attempt #5,  the front page numbers were genreally indicative.

How then can the requisite numbers be met?  You can consider this a rhetorical question as I have no notion of how it can be done.

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saedo's picture

Front page numbers dealing

saedo — Wed, 01/06/2010 - 14:55

Front page numbers dealing with the whole night when it's full of trash and downtime and different bosses isn't the best place to look for your dps standards.

Looking at Saurfang is a better measurement:  http://www.worldoflogs.com/reports/71fusqf96s4kuou4/sum/damageDone/?s=93...

Achieved a Raid DPS of 115284.1.    That's about 30K shy of what's needed for Festergut.   But, ranged were dealing with adds, with their kiting, and lack of debuffed mobs.     If the ranged were all boss focused 100% of the time, can they gain that 30K raid dps?

 

P.S. KB parses for Saurfang were:  http://www.worldoflogs.com/reports/rt-1hf4hqfe79a1g4g4/sum/damageDone/?s... at 134866.5 dps, that'd be 10K shy of what's needed, so hope they can gain that with 100% boss focus time.

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Vitriola's picture

Actually, as I mentioned, I

Vitriola — Wed, 01/06/2010 - 16:05

Actually, as I mentioned, I did check the several boss fights even going as far as to mention one specific boss fight.  Those numbers did represent the boss fights and were not cluttered with trash.  Still, knowing that KB is coming really close is encouraging.  Well done!  That is no small feat!

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saedo's picture

Ok, so attempt 5 he did hit

saedo — Wed, 01/06/2010 - 16:12

Ok, so attempt 5 he did hit 7.8K, kill shot looks like 6.6K.    So maybe that's possibly the difference from killing adds or killing bosses?    Ranged gaining ~1K dps each, probably more for some esp ones actively kiting.    So I'd venture you guys are probably closer to the dps req than you think, a 7.5K average isn't really that high.

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Scaron's picture

For what it's worth, it looks

Scaron — Tue, 01/12/2010 - 09:37

For what it's worth, it looks like the KB Festergut kill was a raid dps of 137.6k--with 6 seconds to spare before hard enrage. So, the average dps (assuming 5 healers and 2 tanks) would be 137.6 / 18 = 7.65 (ish) k. (Of course this is made less by tank damage (which is somewhat inflated in this fight due to buffs) and any auxilliary damage healers do (which isn't much).

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Shihli's picture

Considering Festergut has

Shihli — Wed, 01/06/2010 - 14:51

Considering Festergut has been killed by at least two guilds on our server already ... it's very doable.

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Dragon's picture

There did not seem to be any

Dragon — Wed, 01/06/2010 - 12:15

There did not seem to be any damage increasing modifiers in the fight now. At least not for us. It might be a 4 healer fight though, I wasn't healing so I can't comment on how it was. But you do get I think a 75% damage reduction buff during the fight.

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saedo's picture

Yes, others have confirmed a

saedo — Wed, 01/06/2010 - 09:52

Yes, others have confirmed a 5 min enrage.  So DPS check it is.

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saedo's picture

Updated!

saedo — Thu, 12/31/2009 - 12:28

Updated!

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saedo's picture

This vid is from a more

saedo — Thu, 10/29/2009 - 09:39

This vid is from a more current build and I like it more.  You can see the Innoculate mechanic happening.   When the pally gets it, he doesn't take damage.    When he didn't, he took a huge chunk of damage.   Didn't kill him out right though, so I guess Hard Mode will do that.

 

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chaca's picture

Is there any reason why on

chaca — Wed, 01/06/2010 - 13:00

Is there any reason why on these videos, the feral cat is constantly jumping? Is that a strat to avoid some AoE damage coming from this ugly fartbag?

 

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Nuitarin's picture

Jumping makes you crit more

Nuitarin — Wed, 01/06/2010 - 16:02

Jumping makes you crit more ... true story.

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saedo's picture

Dontcha know?   If kitties

saedo — Wed, 01/06/2010 - 13:22

Dontcha know?   If kitties time the jumps to land right when they shred they do moar dps.  ;p

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Jayel's picture

its probably just his coping

Jayel — Wed, 01/06/2010 - 13:16

its probably just his coping method for his OCD...

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saedo's picture

And this page updated as well

saedo — Thu, 10/22/2009 - 13:47

And this page updated as well with PTR info.

And here's a vid too.

 

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lleme's picture

lol thats funny none of them

lleme — Thu, 01/07/2010 - 17:33

lol thats funny none of them know whats goin on..."i think its bugged when he inhales"

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