Halls of Origination (85)
saedo — Thu, 11/25/2010 - 17:25
Another instance in Uldum, east side of the zone.
Temple Guardian Anhuur
- Divine Reckoning - Siphons 15000 health from target and nearby enemies after 8 seconds.
- Shield of Light - Impervious to damage and starts channeling...
- Reverberating Hymn - Deals 400 holy damage to all enemies within line of sight every 4 seconds, stacks.
- Searing Light - Beam of Burning Light inflicting 10000 divine damage
- Pit Vipers - Deals 3000 damage every 3 seconds, stacks
Notes:
- Spread out to minimize Divine Reckoning heals
- Avoid Searing Light
- Every minute or so, Shield of Light goes up. Couple players must jump into pit and hit switches to the left and right to deactivate it
- Interrupt the Reverberating Hymn.
- Pit Vipers are in the pit, ignore them and hit switches ASAP, then bring what you aggro back up to be aoe killed ASAP. Tank taunts or healer aggro might help mitigate damage
Anraphet
- Destruction Protocol - Kills all the troggs before the fight
- Alpha Beams - Channels beams at a random target inflicting 1000 damage to enemies within 6 yards of the target location every 0.5 seconds for 3 seconds
- Crumbling Ruin - Decreases max health by 8%, stacks
- Nemesis Strike - Inflicts 50% weapon damage instantly and an additional 6000 damage every second for 5 seconds
- Omega Stance - Deals 5500 damage every second for 8 seconds dazing all enemies in that area (reduced movement speed by 50%)
Notes:
- Run away from beams
- About every minute, Omega Stance is just healed through
Earthrager Ptah
- Raging Smash - Does 150% to enemy and nearest allies up to 3 targets
- Earth Spike - Spike erupts from the ground dealing 15K damage and launches targets within 3 yards up into the air
- Flame Bolt - 9000 Fire Damage
- Dustbone Horror - Does Smash a 125% melee damage
- Quicksand - Deals 8000 damage every 3 seconds and reduces movement speed by 50%
Notes:
- It's Marrowgar!
- Don't stand in front
- Avoid Quicksand and Spikes
- At 50%, falls apart and 2 Dustbone Horror and 6 non-elite Jeweled Scarab spawns, kill them all
- Heroic - STOOOOOONNNEEEE STOOORRMMMM!!!!! (whirlwind to avoid)
Next 4 bosses are the final ones and can be done in any order.
Ammunae
- Consume Life Energy - Drain life and power granting 10 Life Energy
- Rampant Growth - Releases all Life Energy bestowing life to all nearby Seedling Pods and dealing 25K damage to all nearby enemies
- Wither - Reduces attack and casting speeds and movement speeds of enemy target by 60%, lasts 10 seconds
- Bloodpetal Blossom - Does Thorn Slash - inflicts 150% weapon damage to enemy and causes it to bleed for 3200 damage every 2 seconds for 15 seconds.
- Seedling Pod - Does Energize - provides energy to Ammunae
- Spore - Does Spore Cloud - does nature damage every 1.5 sec to all organic life, and Noxious Spores - Dealing 10574 nature damage to all enemies within 60 yards, causing plant life to rot
Notes:
- Avoid spore clouds
- Tank/kill adds when they spawn from pods
Rahj
- Summon Sun Orb - Does Blazing Inferno - Dealing 20K damage to nearby enemies knocks back.
- Sun Strike - Inflicts 9652 fire damage every 3 sec for 15 sec, 25 Sun Energy
- Inferno Leap - Leaps to a destination dealing fire damage to surrounding units knocking them back, 10 Sun Energy, increases their movement speed by 50%
- Blessing of the Sun - Deals 4499 damage every second, and increases player damage done by 100%
- Solar Winds - Inflicts 8000 fire damage and knocks them back
Notes:
- Run from Solar Winds (moving whirlwinds)
- Spread out to mitigate the Leap
- Interrupt the Summon Sun Orb, else run away from one
- About a minute in, Blessing of the Sun, which increases your damage output by 100%, so pop CDs. Also healer has to spam aoe heal a lot now
Setesh
- Chaos Bolt - Sends a bolt at enemy doing 10179 chaos damage, cannot be resisted and pierces all absorption effects
- Seed of Chaos - Deals 3499 shadow damage to all enemies within 15 yards and plants a seed of chaos causing harmful abilities to deal an additional 15000 damage
- Void Seeker - Does Anti Magic Prison - Traps enemy target causing them to be immune to magic and healing effects, channeled
- Void Sentinel - Does Charged Fists - Increases attack speed by 30% and physical damage dealt for 15 sec, and Void Barrier - damage taken reduced by 75% (constant buff)
Notes:
- Setesh is not tankable, random target Chaos Bolt
- Every 30 sec, Setesh summons a Void Sentinel, a Void Seeker, and 2 Void Wurms
- Tank the Sentinels, and assorted adds
- DPS kill the Seekers if they pose a big problem, interrupt the Anti Magic Prison at the very least
- Otherwise, DPS Setesh down.
Isiset
- Supernova - Channels a supernova causing all nearby enemies who look upon her to suffer 195000 arcane damage and wander blindly for 4 seconds
- Astral Rain - Summons a flurry of stars from the sky dealing 5000/7500/10000 arcane damage
- Veil of Sky - Drapes caster in protective shield absorbing up to 100000/200000/300000 damage to drain mana instead of health, also reflects 20/40/60% of spells
- Celestial Call - Summons 1/2/3 Celestial Familiars
- Celestial Familiar - Does Arcane Barrage - Inflicts 9274 arcane damage to an enemy
- Astral Rain (divided form) - Does Astral Rain dealing 7499 Arcane Damage
- Veil of Sky (divided form) - Absorbs 100000 damage draining mana instead, reflects 20% of spells
- Celestial Call (divided form) - Inflicts 9274 arcane damage to enemy
Notes:
- Occassionally casts the Supernova for you to not look at
- At 60%, splits into 3, each with an ability, Astral Form, Veil of Sky, Celestial Call. Killing any 1 of them ends the phase, removes that ability from the rest of the fight, but makes the remaining 2 abilties power up.
- At 30%, splits into the 2 remaining forms, again, kill one to end the phase, removing that ability from the fight, and you kill the boss with it's final ability left in its strongest form.


Some video walkthroughs
saedo — Thu, 11/25/2010 - 17:26Some video walkthroughs