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Home › The Downfall Handbook › Cataclysm Cheat Sheets

Lost City of the Tol'vir (85)

saedo's picture

saedo — Wed, 11/24/2010 - 15:23

This place is at Uldum, southeast part, mouth of the river.

 

General Husam

  • Bad Intentions - A charge that damages all in his path
  • Hammer Fist - Attack inflicts 75% weapond damage instantly
  • Shockwave - Cracks ground beneath him inflicting 25K physical damage to all enemies within 4 yards, 5 sec cast
  • Mystic Trap - Drops traps under players, explodes for 35K fire damage and knocks back.

Notes:

  • Run from shockwave, it radiates from 4 points in a line away from him
  • Run from glowing traps

 

Lockjaw

  • Dust Flail - Smashes ground with tail
  • Scent of Blood - Marks random player, does 1387 to 1612 bleeding damage every 2 seconds, crococile adds target that player

Notes:

  • Avoid the tail
  • Heal the marked target a bit more and AoE the adds

Heroic

Augh

  • Whirlwind - 14137 to 15862 physical damage  per second but slows movement speed by 35%
  • Paralytic Blow Dart - Shoots dart at enemy for 10221 to 11878 damage then 4300 every 2 sec and reducing haste by 40%
  • Frenzy - Attack speed and damage increases by 60%

Notes:

  • Augh joins in so you tank him or kite him depending on if he Whirlwinds.

 

High Prophet Barim

  • Fifty Lashings - Next 10 attacks gains Five Lashings - increasing normal damage done by 5000
  • Plague of Ages - Does ~8000 damage to a player with additional 4000 damage every 2 sec for 9 seconds, jumps to nearby player when expires or cleansed
  • Heaven's Fury - Summons it to do about 15K damage to all within 12 yards of it
  • Repentence - Pulls players to him and stuns them, initiating next phase with...
  • Hallowed Ground - Deals 8K damage to players that stand in it

Harbringer of Darkness

  • Soul Sever - Rips fragment of your soul, summoning a weak add
  • Wail of Darkness - 5K damage to a player
  • Wail of Darkness (diff version) - Does 20K damage to all players when killed, ending phase

Notes:

Phase 1:

  • Prepare for some tank spike damage
  • Spread out to minimize plague jumping
  • Stay away from glowing pillars of fire
  • Phase ends at 50%, and you're ported to spiritual realm

Phase 2:

  • Tank pick up Harbringer ASAP (purple phoniex)
  • Barim is immune to damage and is standing on a big void zone you shouldn't stand on
  • Kill Harbringer to end phase, repeat Phase 1

 

Siamat

  • Deflecting Winds - Spell deflection increased by 90%, damage taken decreased by 90%
  • Absorb Storms - gathers energy from storms for Gathered Storms - deals 2K nature damage to enemies every 2 seconds
  • Storm Bolt - Inflicts 9K nature damage to an enemy, 2.18 sec cast
  • Wailing Winds - Knocks enemies into the air dealing 3K damage per second, slows movement
  • Storm Clouds - Does Cloud Burst dealing 18K nature damage to enemies within 5 yards knocks back
  • Minion of Siamat - Does Chain Lightning up to 5 targets, increasing with each jump.   Minion disappates over time
  • Servant of Siamat - Does Lightning Nova - pulse of energy that deals 11500 nature damage to enemies within 10 yards.    And Thunder Crash - charges up to release a 25K nature damage attack to an enemy

Notes:

  • Storm Clouds rotate around Siamat, avoid them
  • Will eventually put up Deflecting Winds and stand in the center shooting Storm Bolts
  • So go deal with adds, focus on Servants since Minions will despawn on their own
  • After Deflecting Winds, focus on boss again, aoe damage will ramp up with Wailing Winds and Absorb Storms.
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saedo's picture

The video walkthrough.

saedo — Wed, 11/24/2010 - 15:24

The video walkthrough.

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