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Professor Putricide Strategy Page
saedo — Thu, 10/15/2009 - 11:54

Health:
- 10 Man: 9.7615M
- 10 Man Heroic: 13.67M
- 25 Man: 42M
- 25 Man Heroic: 50.2M
Abilities:
- Puddle of Slime - The Mutated Slime grows continuously, inflicting 4388 to 4612 damage every 1 sec until it is consumed by another Mutated creature!
- Mutated Transformation - You have been mutated! Inflicts 1950 to 2050 damage to nearby players every 1 sec. Curing the disease will revert the player to their form. This spell turns you into a Mutated Abomination.
Mutated Abomination:
- Mutated Transformation - Inflicts ~1,000 damage to all players every 2 seconds. Passive aura.
- Eat Ooze - Reduces the size of a nearby Slime Puddle. Increases the Abomination's energy by 4.
- Regurgitated Ooze - Inflicts 6,338 to 6,662 damage and reduces the target's movement speed by 50%. Costs 50 ooze energy.
- Mutated Slash - Inflicts 100% weapon damage and reduces the target's armor by 4%. Stacks up to 5 times and lasts 20 seconds.
Volatile Ooze:
- Ooze Eruption - Inflicts 39000 to 41000 damage sharesd with nearby targets, knocking them back in all directions!
- Volatile Ooze Adhesive - The Volatile Ooze Adhesive bonds the target to the Volatile Ooze, inflicting 2438 to 2562 damage every 1 sec and rooting the target. The Volatile Ooze will move towards the target, exploding for 39000 to 41000 damage, split among all nearby targets
Gas Cloud:
- Gaseous Bloat - Inflicts 1463 to 1537 damage every 2 sec and if the Gas Cloud hits you it will expunge all of the remaining Gaseous Bloat and harm all nearby allies. Stacks 10 times.
- Expunged Gas - The Gas Cloud's attack has expunged all of the gas from the target! Expunged Gas inflicts damage to all enemies based on the number of Gaseous Blight stacks that were remaining on the target when they were attacked
Phase 2:
- Choking Gas Bomb - Professor Putricide throws Gas Bombs around him, the Gas Bomb deals 5653 damage every 1 sec and explodes for 15600 to 16400 damage after 20 sec.
- Choking Gas - The Choking Gas inflicts 4388 to 4612 damage and causes you to choke, reducing your chance to hit by 75% for 10 sec.
- Choking Gas Explosion - The explosion inflicts 10725 to 11275 damage to enemies within 10 yards, knocking them back and reducing their chance to hit by 75% for 10 sec.
- Malleable Goo - Professor Putricide bounces a Malleable ball of Green Goo at the target, inflicting 9750 to 10250 damage and slowing attack and cast speed by 1% for 20 sec.
Phase 3:
- Mutated Plague - The Mutated Plague spreads to Professor Putricide, healing him for 300000 for each stack of Mutated Plague that was on the target.
The Fight:
Phase 1 (100-80%)
This is a 3 phase fight. It requires 3 tanks (2 in 10 man) but the other tanks are not needed until the last phase. Meanwhile, the rest of the fight is about killing adds and avoiding damage.
Puddle of Slime
Throughout the fight Putricide will throw out these slime puddles. Two at a time, green goo to not stand in. They also grow with time, eventually covering the room. There's a way to prevent this discussed below.
In the meantime, the raid just has to try to stay away from them. The tank will have to drag Putricide around. Our strat is to always try to keep Putricide on the green side, for the ooze, also explained later.
Mutated Abomination
The table of Putricide's offers potions for you to click on and drink. If you do (and one of you must), you're turned into an Abomination. You can be diseased cleansed of it (BUT DON'T), and the raid will receive a constant damage aura.
As an abomination, you get access to certain abilities. Eat Ooze, which is what you use to eat up those Puddles of Slime, and it also gives you energy to perform other abiltiies. Regurgitated Ooze, which is used to snare adds, and *almost* necessary to use. And finally, Mutated Slash, which is some nice dps you can do if the other priorities are taken care of (adds slowed, puddles under control).
The Abomination will last until Phase 3 which you'll be on your own for. You'll likely want one of your Off tanks to do this, since he's useless for the most part til Phase 3.
Shadowmourne: You guys with the Shadow's Edge doing that quest will have 1 other ability, and that's Unholy Infusion. Basically a channeled move that uses full energy, so you can't do the snares or dps during it. You would want to do this during a Green Ooze phase, those are less necessary to slow, providing you do the strat where everyone stacks on green side.
Unstable Experiment
Throughout Phases 1 and 2, Putricide will use this to summon adds. They are the Volatile Ooze and the Gas Cloud
Volatile Ooze
This will be the green ooze, and first add spawned and will alternate with the Gas Cloud. What this one does is targets a random player using a big green beam, which damages them so heal them, and moves towards the player. When it reaches him, it will explode, doing 40K damage split to all it hits.
So the best way to deal with that is to get as much people as possible to pile up on the green ooze and kill it asap. The Abomination will work to snare and help with the dps as well. Things like Feign Death and Vanish will cause the Ooze to pause and retarget so save those if you want when the ooze is close.
Gas Cloud
This is an orange ooze and what it does is, again targets a random raid member with an orange beam and damages them. This time, it also puts a 10 stack debuff on them, if the Cloud reaches the player, the stack explodes hitting the entire raid.
So very imperative to kite the thing around until the dps can kill it. Melee dps be sure not to jump in before it chooses its target, or you could risk being exploded in the face right there.
Phase 2 (75-35%):
Try not to push him over if you have a fresh Ooze/Cloud up, it could wind up as potential problems during the phase transition.
Tear Gas
This is a phase transition move. He will basically aoe stun the entire raid, and also give you near immunity to damage so you won't die during this if you're in a bad spot.
Meanwhile, Putricide just runs back to the table and starts chugging his pots.
This can be vanish and invis avoided, so your rogues and mages, with the right timing can avoid the stun and put extra dps on Putricide during this time. Or the Ooze/Cloud if you have those still up.
Phase 2 has all his previous abilities, plus 2 new ones.
Heroic: Instead of the Tear Gas, a brand new Ooze and Cloud spawns. Kill them ASAP.
Heroic 25 Man: Additional ability, featuring the Gas and Ooze Variable. Whatever variable you get, that's you can damage, so effectively splitting the raid up for you. Better hope you're not completely unbalanced in dps due to this.
Malleable Goo:
Putrcide starts chucking out bouncing green ooze at random raid members. If you remain where it lands, it will hurt you and slow your attack and casting speeds. Best to avoid them, run away when you get the warning.
Choking Gas Bombs:
The only other new ability of this phase. Throws out 2 orange beakers around him, if you get caught near them, they put a 15 sec -hit debuff on you. Then after some time, they explode. This pretty much forces you to move the boss around whenever they appear, and get out fast or you take a dps hit with that debuff.
Phase 3 (35-0%):
Tear Gas will start the phase transition again. Make sure to clear the Oozes/Cloud this time at least. It's more important cause there's a slight soft enrage now in this phase.
You also lose your Abomination, so the slime puddles start growing unchecked. Soft enrage mechanic, keep moving around to open spots.
Phase 3 has all his previous abilities, except the Oozes and Clouds stop spawning.
Mutated Plague:
The only new ability of this phase. He puts a stacking debuff on the tank in which, causes him to aoe damage the entire raid. And the power of it grows exponentially. And, should the tank ever die or expire while under that debuff, it'll heal Putricide for massive amounts, more with more stacks.
At around 4-5 stacks, the debuff becomes unhealable and the raid will die. In 25 man, you want 3 tanks trade tanking, while in 10 man, you can do this with 2. The goal is, to spread the stacks out among all the tanks, but never let a tank out long enough for the debuff to wear off (or he heals Putricide).
There are a few patterns to do this. Like taunting after every stack, so it goes 1-1-1, 1-1-2, 2-2-2, etc, etc. Or some can do 2-2-2, 2-2-3, 3-2-3, 3-3-3, etc. Proabably simplest to just go every 1, but whatever works so long as you remember to not let any 1 single tank take 5 stacks.
This gives you your second soft enrage of the phase. You have about 90 sec or so before the stacks should be too high to heal through.
That's about it, good luck!
Achievements:
Nausea, Heartburn, Indigestion... - Defeat Professor Putricide without using Regurgitated Ooze on the Abomination in 10/25-player mode.
- Just don't use the slow ability. It means you'd want high dps. For Oozes, stack and kill fast. For Clouds, keep away and kite for your life.


Knoppix's vid is added.
saedo — Thu, 01/28/2010 - 12:14Knoppix's vid is added.
Updated the text part to more
saedo — Mon, 01/25/2010 - 16:37Updated the text part to more reflect what we're gonna be doing. Which is this vid!
The flash part, eh, I don't really feel like messing with it. For now, just flip the orange and green in your heads!
Notes on this putricide
carno — Sun, 01/17/2010 - 03:59This is based on icc10/25 combat logs and attempts at Professor Putricide:
Phase 1 and 2 are positioning and kite phases while Phase 3 is a don't-die-to-bomb burn phase. Here's what we did in Phase 1/2:
Phase 3 is DPS check where players must always avoid Malleable goo and stay out of slime:
Single interval tank taunt assumes Putricide doesn't become immune to taunt; reports have been Putricide isn't really affected by DR of taunt.
For 25man tanks must start out taunting every debuff: 1/0/0, 1/1/0, 1/1/1, 2/1/1, 2/2/1, 2/2/2, 3/2/2, etc. In 25man, waiting for each tank to get 2 stacks will be very risky because it will take 40 seconds for the first tank to get next taunt, it's very confusing, the damage is minimal, and ooze will wipe the room first anyways. Healers should be able to heal mutated plague stacks for 3 tanks for a very long time -- the entire room will fill with ooze before a tank gets 4 debuffs. Again, this assume taunt DR doesn't break things.
Mutated Plague dmg (every 3 sec, per stack):
Thus, healing required (per second; (raid_count-1)*x/3):
Healing required here is cumulative based on number of tanks with debuff count. So, 3 tanks at 2 stacks each would be 18k healing/sec and end of fight where one has 4 and two have 3, healing would have to be 82.5k (13k/sec per 6 healers). That said, the number also assumes 100% of raid is alive, which will likely be necessary to not hit enrage. 4/3/3 would be 100 seconds into the fight and this healing doesn't include other inc raid or tank damage.
Healing and DPS in Phase would be cake if it weren't for malleable goo which will get players stuck in slime, slow down their DPS, and usually one-shot them if they just took a tick from Mutated Plague.
If you have a slow computer, this fight may not be for you. Malleable goo bounces and if you can't see it bounce before it gets to you, you're going to take a lot of damage and lose a lot of dps. Because of the bounce it can hit you even though you're not targeted. DBM is good now at indicating the timer and if you're targeted.
Hmm unlimited range, that's
saedo — Sun, 01/17/2010 - 04:48Hmm unlimited range, that's good to know. But if that's the case, with both tanks staying in. Why not do the 10 man like 25 man? Taunt at each stack.
Heroism at 10% or the 3 stacks sounds a bit late. You may be thinking it takes 40 sec more to stack both tanks to 5 and Heroism is 40 sec. But with that additional ramp up in dps it could be dead far sooner if used earlier. LC's P3 only lasted 90 sec in the last kill, so maybe at most the phase should 120 sec (the 6th stack appearing). So to maximize uptimes if you want to save it towards the end, should prolly hit it no later than 15-20%.
Anyway we can prevent the 'ol
garreth — Mon, 01/11/2010 - 20:31Anyway we can prevent the 'ol Professor up there from his speech every time I load this page?
/sigh
saedo — Tue, 01/12/2010 - 01:16/sigh
Is that Mimiron's Hardmode
Elapsed — Tue, 01/12/2010 - 01:24Is that Mimiron's Hardmode Self Destruct? so if we mute the putricide strat and stay on the page for 10 minutes will the site blow up?
i take my headset off when
Threerick — Mon, 01/11/2010 - 21:14i take my headset off when i'm reading this lol.
EXR Read me!!
Grasen — Sun, 01/10/2010 - 17:39EXR Read me!!
Updated, with sound.
saedo — Sat, 01/09/2010 - 02:00Updated, with sound.
Well this page has officially
saedo — Fri, 01/08/2010 - 01:55Well this page has officially become the most viewed page of all time on the site. Greater than Faction Champions, and probably mostly viewed in the past 4 days.
Since LC got the kill, I put up a thorough strat of what we did. As far as I remember.
Anyone else got stuff to add? Perhaps Nuit can offer insights on how he dealt being an Abom.
Anyways, happy reading.
Here's the vid from World
saedo — Thu, 01/07/2010 - 11:35Here's the vid from World First Kill by Paragon:
Check back later too for I
saedo — Thu, 01/07/2010 - 01:26Check back later too for I will fine tune it as more info and experience comes out!
KITTEN BRIGADE - read this strat page for Monday!
Shihli — Thu, 01/07/2010 - 00:57See above.
Wow, this has become the 2nd
saedo — Wed, 01/06/2010 - 15:50Wow so this has become the 2nd most viewed page on the site.
Well I'll give ya all something then, this is the fight based on all the info that's been trickling out. Hope it helps.
Phase 1 (100-80%):
It's a 2 tank fight, except, the OT is only only needed in P3. Groups generally use that OT as the Abomination. Only 1 possible active at a time.
The Abomination is what you turn into clicking the potions on the table. While one, you do about 4.5K a tick damage to the entire raid. I believe it's disease cleansable, but don't do it. For he also has abilties to...
1. Eat Slime Pools
2. Slow Mobs Down
3. Put up a physical debuff on mobs
That is also the priority on things the Abomination must do.
Anyways, while Putricide is tanked and dps'd down whenever we're free, this phase has 2 tricks to it.
Gas Cloud, which will put a 10 stack of Gastic Bloat on a random player, then chase him. Every 2 sec, the stack drops. If the cloud catches up, it explodes all the remaining stack. Goal is to kite, while ranged dps burn it down to completely prevent such an explosion.
Volatile Ooze, will also lock onto a random player. But that player will be rooted, so melee dps try to dps it down. Should it reach its target, it will explode, but damage is split among all it hits. Still, it hurts, and will be the biggest source of damage, likely, in this phase.
Phase 2 (80-30%):
Same abilties as above with addition to...
Choking Gas Bomb, Putricide throws a bombs around himself releasing gas cloud. Which explodes, after several seconds. Tank is to kite him away before that happens, raid of course not be there either.
Malleable Goo, which is basically another Shadow Crash. It'll hurt and slow the people it hit. Try to spread out when possible, don't stand under them.
Phase 3 (30-0%):
Adds (Gas Clouds and Volatile Ooze) no longer spawn, and you lose the ability to become an Abomination. Slime Pools and P2 abilties still occur.
This becomes a bit like Vashj soft enrage, where the room will eventually be covered in slime killing us all.
Anyways, new ability is Mutated Plague. A stacking debuff on the tank which causes them to aoe everyone around them. Each stack doubles the damage (e.g. 200 -> 400 -> 800). But if the stack falls off, Putricide heals for a fuck ton.
Goal of the tanks is to get some stacks, then OT takes over while MT runs away from raid to not hurt us. But before the debuff wears off, come back, and take over tanking to refresh the stack, while OT runs away to not hurt us. Repeat with OT, back and forth, making sure the stack does not fall off, and splitting the stack between the 2 tanks so damage doesn't shoot up exponentially.
Suggested stack usage would be Tank 1, 3 stacks, Tank 2, 3 stacks, Tank 1, 5 stacks (that's get 2 more), Tank 2, 5 stacks, and hope he's dead by then.
Updated this... Someone gets
saedo — Thu, 12/31/2009 - 14:13Updated this...
Updated this page with the
saedo — Tue, 11/03/2009 - 12:28Updated this page with the info some guilds stumbled on to on the PTR. It's not offically been tested yet, just accidently left up and some took a few shots at it.
Lots of slime, gas, and diseases going around!