Filed under: Around Azeroth
Ok... this post is hard for me to write. You see, it forces me to admit that I can be a complete doofus at times. Except for right now, because these are all in the past, and I never do anything wrong now. Now with that out of the way, let's talk about the singular most cringe-worthy thing you've ever done in-game.
For me it was five years ago when I was going to go and form a new guild. There was a really nice guy that ran my guild previously, and then handed the reins over to me. He wasn't around much after the transition, but eventually came back and wanted to take things over again. Enter awkwardness and a recipe for guild drama.
So a few of us are sitting around Vent one night going over how this new guild was going to distinguish itself. This was back in the day, mind you, and guilds were a lot more important then they are now. We had to have an identity and a strong force, or else we were just going to get washed over by the other guilds on the server. This was exactly what we were talking about, with a fair amount of alcohol involved, of course. We wanted to know how we were going to "fix the failed leadership of the past" and "avoid the mistakes that had been made." You'd think we were talking about Richard Nixon.
Into the Vent channel pops the guy that we're leaving over.
Filed under: Breakfast Topics
Breakfast Topic: What's your most cringe-worthy moment in WoW? originally appeared on WoW Insider on Tue, 22 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.
Last week had its ups and downs. Which were the ups and which were the downs are entirely dependent on personal opinion. We did not yet see the Warlords of Draenor alpha open up, but we did get a new round of patch notes. Hearthstone launched for the iPad in the US and the first episode of Azeroth Choppers went live. Exciting? Yes/no?
Most popular posts of the week
- Combat resurrection system overhauled in Warlords
- I haven't touched my boosted character
- Developer serves up garrison details
- Warlords itemization changes
- Four ideas Hearthstone should borrow from Magic
Filed under: News items
Remember that we need to keep the chat civil, so there are mods about to make sure everyone plays nice. Thanks for stopping by!
Filed under: WoW Insider Show
Early this week, CCP announced it had canceled World of Darkness, a hardcore Vampire: The Masquerade sandbox that had been languishing in development since 2008. A pre-production video was shown at 2013's EVE Fanfest, but layoffs slammed the studio last December.
Read on for a look at the rest of this week's top MMO stories.
Filed under: MMO Roundup
Last Week on Massively: The end of the World of Darkness originally appeared on WoW Insider on Mon, 21 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.
Twenty five people, gathering for a month, night after night, just attempting to get the positioning and coordinated movement down for Kalecgos. And after that? Everyone had to pull 1,400 DPS just to get down Brutuallus, followed by a march to the end. Do I want to go back, back to the Sunwell?
Heck yes I do.
And after this skillfully edited video, you will too.
Filed under: WoW Moviewatch
- Difficult to get starting gear - For most people, it's hard to get started as a tank. Gearing is an issue, because some tanks (DKs, warriors and paladins) need specific tanking gear, while even the leather tanks still generally use different stats to some degree, different enchants, different weapons for tanking than DPS or (especially) healing. This is a problem the gearing changes in Warlords should really help with.
- Where can you learn it? - Tanking requires a different skill set from DPS or healing. While proving grounds exist, they don't really teach the most important part of being a tank - reacting to other players. It can be hard as a new tank to walk into a dungeon having never done it before. That leads into the third difficulty of picking up tanking.
- Dungeons don't provide any sort of experience right now - With the wildly disparate gear levels on people running random dungeons, you can have a tank in 450 gear trying to hold aggro off of players in 580 gear. While it can be nice to be the tank in 580 gear, even you might have trouble when groups don't cooperate, run ahead of you, pull mobs half way across the zone, and generally simply refuse to act like any kind of groups at all. This is something I'm hoping the gear squish and ten levels will do away with - we'll all basically be on the same page when Warlords dungeons are being run.
What's going wrong with tanking in five player content? originally appeared on WoW Insider on Mon, 21 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.
I was reading through twitter (like you do) when I came across an interesting conversation involving Jeremy "Muffinus" Feasel - he asked the question how long is too long for an expansion intro? Well, he asked it better than that. April 19, 2014 But it still amounts to the same question, and it got me interested. Some expansions had extremely minimal introductions - The Burning Crusade, for instance, basically shoved you through the portal, handed you a few breadcrumb quests and said you figure it out, while Wrath basically had two starter zones so four different starts (two per faction) but still got you into the questing fairly quickly. Ultimately, though, those expansions had new races or classes, so you still got an introductory experience, just not necessarily for your max level character. Rolling a DK, blood elf or draenei, you had a more involved introduction to the expansion than you did as a formerly max level character embarking on the new climb to max level.
Cataclysm and Mists of Pandaria continued this to some extent - if you were a level 80 character, you didn't get much more introduction than 'bad stuff is happening, you can go here or here' but the two zone options, Hyjal and Vashj'ir, were very detailed and had extended sections of on-rails questing. Cataclysm also had two complete starting zones for worgen and goblins that served as introductions to the meat of the expansion. Mists had the pandaren starting zone, but it also had the Jade Forest which had an outright introductory feel that was a lot stronger than any zone introduction had ever been, combining elements of the DK starting zone and the Vashj'ir start.
Happy Monday morning, ladies and gentlemen!
when will Orgrimmar be updated with the new Warchief?
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Filed under: Around Azeroth
Around Azeroth: Turn up the Eagles, the neighbors are listening originally appeared on WoW Insider on Mon, 21 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.
So what do you do? I strongly suspect a lot of you are going to say Siege of Orgrimmar progression, but that's a little dull. Challenge Modes would be made easier for sure, so maybe those too, especially given that your tanks could pull as much as they liked with no risk of death. I mean, so could your DPS, they wouldn't be in any danger either. But you'd still have to kill the mobs in time to get the medals, so it might be a little more entertaining than slowly whittling Heroic Garrosh down to 0 health.
Personally, I'd go exploring. No fatigue risk means unlimited flight range, and something about seeing the edge of the world appeals to me. And maybe I'd find the mythical GM Island... What would you do?
Filed under: Breakfast Topics
Breakfast Topic: What would you do in WoW if you were immortal for a day originally appeared on WoW Insider on Mon, 21 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.