Elapsed's blog
SWTOR Servers
Elapsed — Wed, 12/28/2011 - 19:24
So this is a request to the SWTOR people whom arent in the republic guild on Warriors of Shadow
What server are you on, and what faction?!
This is a shout out to people like Resq, Gares, Ag, Disrupter and anyone else who is playing. Where are you guys at? how's it going? and are you thinking about rolling an alt with the main group?
Let get back to our Holy Pally Discussion
Elapsed — Tue, 07/20/2010 - 10:58
First off, my apologies for not continuing this sooner. Time hasn't truly been on my side lately (nor the brain power to completely discuss a topic and not come off as some trolling nublette) But here we are, that much closer to Cata and I've seen some pretty neat stuff for us Holy Paladins.
As always I will discuss Holy since.... well I do have 2 holy pallies.
(all info within of course comes from mmo champion with exception of my own speculation)
Mastery
"Q. How do the Mastery Bonuses work now that they don't show up on the talent interface anymore?
A. The Mastery Bonuses will be trainable passive bonuses somewhere around level 75. Each talent specialization will have a different Mastery available on the trainer with a base potency with 0 Mastery Rating. The character sheet interface will have additional information on the additional potency gained from Mastery Rating. "
Ok so that's a good general idea of Masteries, or at least how they are obtained.
For holy we'll be look at our 3 masteries and how they'll effect us. Keep in mind since I don't have the beta I can't really see what the numbers are for these for how much mastery we have on our gear.
Mastery #1
Healing. Pretty straight forward... bonus healing not much to it but a useful first mastery
Mastery #2
Meditation. This is our mp5 bread and butter, this is where pallies will get what I've always wanted. (no not mp5 from hit gear) MP5 from Spirit...... but this is the same for all healing classes. Kinda of generic but hey not everything can be new shiny and unique.
Mastery #3
Critical Healing Effect. Thank god this is back to some extent, not only will we have stuff that gives us a higher chance to crit but now our mastery bonuses will give us a bigger heal when we do. Why am I glad about this? because of the homogenization on healers in this next expansion (with exceptions of our cool new spells) I think were going to need a little extra help keeping the tanks up. (yes I know we wont be necessarily tank healing)
Okay those are our Masteries. each will be increased based off the amount of mastery we have on our gear. So very cool. Let's move on to some of the odder abilities, and then maybe if I have the brain power I'll get a little into our talent tree.
Spells And Abilities
Flash Of Light.
What used to be our bread and butter spell (TBC) is now something that is reserved for the instant proc from a crit holy shock or just to put a hot up on the tank we happen to be healing. This i s being changed in a way. It will be our fast and expensive spell (if you don't know about the new healing outline blizz has setup go read up on it) So not very mana efficient, but very fast cast time to fight off a death.
To match this pattern Holy Light is now very mana efficient but not very much throughput, and we have a new heal (well we have several but I'll get to those) Called...... *drum roll* Divine Light! which will be similar to a priest's Greater Heal (or so they say) so thats our huge throughput heal which will probably cost an arm a leg and a testicle to cast.
So theres our 3 main spells to match the new healing idea from Blizz. Let's discuss the cool new ones now.
In my previous blog I touched on Healing Hands, we have a bit more information along with a "number" for the aoe heal over time (not channeled from what I can tell)
Heals all friendly targets within 10 yards for 683.58 every sec. Lasts 10 sec.
40% of base mana, Instant cast
A couple of things, firstly this is up from the 6 seconds duration it was before (clearly not set in stone here) and secondly and obviously this is a base number and is most likely (almost certainly) effected by our +healing and hopefully can crit. IS this to replace The holy bomb? no no not really, but it's a neat spell with a short CD. (15 seconds is the latest number I have for the CD on it) This is now a 1 minute CD Untalented 30 seconds talented
We have a new spell though that requires some thought and discussion.... and I wonder if it'll make it to the game or if we will use it because it strikes me more as a gimmick, or on the other hand (just literally thought of this) it could be our version of "chain heal"
can I get another drum roll? no? ok then fine
LIGHT OF DAWN! Info listed below as it's currently the 31 point talent
So technically we could do what Kish is so good at and proud of and that's heal all of the melee like gods in the Saurfang encounter (or other similar situations where a solid group of people need a bit of healing) Now why do I wonder if this will make it to the final game? ......eh like I said, seems kind of like a gimmick more than anything. I think that while they're trying to bring all of the healers to a similar model, I think this may make us too close to some other healers. Or even give us too many heals and buttons to manage (because we know Blizzard wants to keep the game somewhat simple or casual too) I can see many PuG holy paladins spamming all of their heals real quick and "blowing their loads" so to speak, And that would hardly be a casual way to handle it.
Okay this one will be fun to go over and then we can move on to new talents. All paladins will now have a new resource. Holy Power. here's what we got from the Dev chat
A. All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:
- An instant mana-free heal: Word of Glory
- A buff to increase holy damage done: Inquisition
- A massive physical melee attack for Retribution paladins: Templar’s Verdict
- Holy Shield’s duration is now extended by Holy Power
- Divine Storm’s damage is now increased by Holy Power
So, I did forget to mention a heal, Word Of Glory? oh sorry, here you go this is the snipit of info we have thus far on this heal
Word of Glory: Consumes all Holy Power to heal a friendly target for a specific amount per application of Holy Power (0 mana cost, 0 cooldown, instant cast).
Not the best info thats for sure, but an interesting idea this "Holy Power" We'll see how it plays out in the following months and weather or not it'll make it Live or not.
So glad the hunter's no longer use mana because the next would've broken their hearts.
Judgement of Wisdom is Removed from the game....... Completely...... Gone! finished! Over!
Instead we now have a Judgement of Light that also have the anti flee ability of Judgment of Justice.... oh Justice is gone too. Here is the dev chat snipit.
Q: If Judgement of Wisdom is being removed from the game, are paladins getting a new Judgement so we don't all have to use Judgement of Light?
A. There will only be one Judgement spell. This spell places a single debuff on the target with the effects currently associated with Judgement of Light and Judgement of Justice. The Judgement of Wisdom effect has been retired completely.
I would like to bring up that Seal swapping (along with the glyph swapping) is done. No more going to light on Valithria and changing glyphs. Because the old Seals of Wisdom and Light are gone! We now have a combined one, Seal Of Insight. Here's the ability text
Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for [0.15*AP+0.15*SPH] and restore 0% of the paladin's maximum mana. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will deal [1+0.25*SPH+0.16*AP] Holy damage to an enemy.
Talents! I know I know this is a long blog but there's a lot to discuss, plus I have a surprise ending!
We have a new tree, it's 31 points now (like everyone else) and it's been changed around a bit. Firstly head on over to MMO-Champion's Talent Tree For Paladins This is where I'll be pulling info from for this next part. Everything in here is just what's in the beta thus far and if very much so subject to change at a moments notice.
Ok so as I said subject to change at a moments notice right? so what happens the day I spent 2 hours typing this up? They fully change the tallents........ For Fuck SAKE! Anyhow here's the latest build of talents, this is updated as of build 12604. This time around I'm just going to comment on the tier of talents and abilities, so it will be easier to edit later on.
Tier 1 Talents
It would seem that they're trying to make you a super effective healer right off the bat now in this tree. Increased haste from judgments and improved healing on people you heal and who heal you will make for a very useful healer in an early dungeon or with a group for questing.
Sanctified Light (2 points)
Increases the critical effect chance of your Judgment, Holy Shock, and Word of Glory by 6/12%
Divinity (3 points)
Increases the healing done by you, and all healing effects on you by 2/4/6%
Judgments Of The Pure (3 points)
Your Judgment Spell increases your casting and melee haste by 3/6/9% for 1 minute
Tier 2 Talents
Once again making you a very effective healer in this tier, with a tank CD in LoH and improving your heals by up to 12% this tier is a healers dream... but if you're out soloing stuff you still get 12% more damage from Holy Shock, and the improved melee hast from Judgments of the pure in the first tier. So maybe with Crusader strike as well leveling Holy wont be the most terrible experience of all time anymore.
Clarity Of Purpose (3 points)
Reduces the casting time of your Holy Light and Divine Light by 0.1/0.2/0.3 seconds
Improved Lay On Hands (2 points)
Grants the target of your Lay on Hands spell 10/20% reduced physical damage taken for 15 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 2/4 min
Healing Light (3 points)
Increases the amount healed by your Word of Glory, Holy Light, Flash of Light, Divine Light and the effectiveness of Holy Shock spells by 10/20/30%
Tier 3 Talents
What makes it easier to either heal or solo stuff than free crits amirite? One could say with Illumination, Divine Favor and Infusion Of Light that tier 3 talents are Critical to the holy tree....... ok ok I'll stop with the jokes and move onto the spells. In all seriousness Enlightened Judgments has been one of my favorite talents for quite some time. 40 yd judgment who can complain? but now 100% hit conversion from your spirit is just fantastic.
Illumination (3 Points)
After getting a critical effect from your abilities you gain mana equal to 10/20/30% of the base cost of the spell.
Divine Favor (1 point)
Increases your chance to critically hit with your next Word of Glory, Holy Shock, Flash of Light, Holy Light or Divine Light by 100%.
Instant, 1 min cooldown
Infusion Of Light (2 points)
Your Holy Shock critical hits reduce the cast time of your next Holy Light by 0.75/1.5 sec.
Enlightened Judgments (2 points)
Increases the range of your Judgement spell by 15/30 yds and grants you hit rating equal to 50%/100% of any Spirit gained from items or effects.
Tier 4 Talents
Alright this tier is all about utility at it's finest which is what makes a Holy Pally that much more unique of a healer. Beacon is an ability that if a Pally doesn't have right now their a joke. Here's something new though! Speed of Light! First off reduces the CD of HH to 30 seconds (down from 1 min) then adds a rocket boots type function to it. Which screams to me "Use this and run around like a chicken with your head cut off to the entire raid... Hell Elapsed pop your actual Rocket Boots and make it that much faster!" Seems like this may be a fun heal now. Oh this is also the tier where a pally gets the ability to cleanse magic. Good news! lol
Beacon Of Light (1 point)
The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Each heal you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
6% of base mana, 60 yd range, Instant cast
Speed Of Light (3 points)
Casting Holy Shock grants 5/10/30% spell haste for your next Flash of Light, Holy Light or Divine Light, and casting Healing Hands grants you 10/20/60% movement speed for 10 sec. Also lowers the cooldown on Healing Hands by 10/20/30 sec at all times.
Sacred Cleansing (1 point)
Your Cleanse spell now also dispels 1 Magic effect.
Tier 5 Talents
Ok pure utility here, nothing to improve your healing or ability to heal. Starting with my favorite Aura Mastery, now up from 4 seconds to 6! (it started at 10 back when it came out) Very important ability when it comes to a raid wide damage from something our auras can help resist. Also a nice speed increase when on a mount. Improved Conc Aura hasn't changed and is the only improved aura still in the game really. And the new one in this build.... Denounce...... a free exorcism instantly after every critical heal...... this seems more like a 5 man or leveling ability to me. I understand they want to add some damage abilities for healers and whatnot.... but in a raiding environment as it stands now I would hate to see a holy pally with this talent. a waste of points and if their using the free pop then a waste of a GCD.
Aura Mastery (1 point)
Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec.
Instant, 2 min cooldown
Denounce (2 Points)
You have a 50/100% chance when any of your Holy spells get a critical effect to make your next Exorcism spell instant and cost no mana.
Improved Concentration Aura (3 points)
Increases the effect of your Concentration Aura by an additional 5/10/15% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 10/20/30%. The duration reduction does not stack with any other effects.
Tier 6 Talents
2nd to the last tier we have a new talent in the tree, so new it's not yet implimented (NYI) This one is Tower Of Radiance. Which is fairly nice so that if you heal your beacon you can generate holy power, so let's say the tank is your beacon (as it most likely will stay in this next one) and 50% of heals isn't cutting it, or maybe the raid/party isn't taking damage only the tank is. You can get some holy power ready to pop that bonus heal we have now for an oh shit moment coming up. Oh and Blessed Life which hasn't changed at all. A very useful PvP talent but we'll see if it's something we'll use our points on this time around for PVE.
Tower Of Radiance (3 points)
Directly healing the target of your Beacon of Light has a 33/66/100% chance to generate Holy Power.
Blessed Life (2 Points)
All attacks against you have a 5/10% chance to cause half damage.
Tier 7 Talent
Ok and the Pièce de résistance The Final Talent in the tree (as of the current build) Light Of Dawn. Our cone heal.... Looks pretty cool and like I said earlier sounds like our chain heal or our bomb the melee heal. Should be a cool one to play with thats for sure.
Light Of Dawn (1 point)
Send a wave of healing energy before you, healing all friendly targets up to 30 yards away for 1832.7 to 2239.97.
21% of base mana, Instant cast, 30 sec cooldown
And those are your holy talents!
What I didn't note were the ret talents that will help healing an incredible amount. It seems as for now that the prot tree would be a bad choice for any leftover points. Ret tree just offers too much for Holy with these talents
Rule Of Law (3 points)
Increases the critical strike effect chance of your Crusader Strike and Holy Light by 5/10/15%.
Crusade (3 points)
Increases the damage and healing of your Crusader Strike, Hammer of the Righteous, Templar's Verdict, and Holy Shock by 10/20/30%.
Conviction (3 points)
Gives you a 1/2/3% bonus to damage and healing for 30 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Not sure we'll be able to full spec into these or not but they all are SUPER useful healing talents and really seem to be the only way to go after you're out of the holy tree
Oh for your little Surprise you've been waiting for
New Glyph
The only new glyph we are ready to announce right now is the Glyph of Divine Shield, which reduces the cast time of your Hearthstone whenever Divine Shield is active.
That's Right!!!! A bubble Hearth Glyph!!!! .........dear god the humor in this is ridiculous.
Alright tell me what you think, what are the new changes you see being class makers or breakers for us.
Let's Discuss Paladins In Cataclysm
Elapsed — Thu, 04/22/2010 - 10:35
Now I have said many times, I honestly don't see myself making the move to Cataclysm. However this may change, will that be because of the Paladin Class changes? Let's talk it over and see.
(yes I'm following the order of everything posted on MMO Champ)
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Ok this is interesting, we will be getting what seems to be a pretty decent PvP ability. Also it wont be a bad CC ability in a raid. Since it looks like Blizz is wanting us to go away from our current trash strat (gather it up and AOE it all down) and maybe go back to a CC pull type strat this may be a good initial pull utility, or better yet an Oh Fuck! people are dying help the tank get everything CC Them now! I'm not too Impressed by this ability but it may be fun from time to time.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration
Ok so stick the pally where the aoe damage is going to be hitting and have them hit HH while flashing the rest of the raid! Can't fully speculate on the usefulness of this until we see how this figures into the new healing format. Also how great can it be with a 15 second CD? I suppose if it's on par with a healing stream totem (as it is now) that would be fairly useful in the new healing format.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
First off, see This Video That is what this ability will kinda look like supposedly. If they can make it pretty damned cool looking this may just be worth it for the looks of the ability alone. So Healing the most wounded ally.
I'm curious about the wording on this, Let say theres 4 people in raid who are below 100% health. one is Orky who is at 40% "the most wounded ally" then we have Onrique and Ag at 75% and then I'm at 95%. Will this guardian come out and heal Orky and only Orky for 30 seconds? or once Orky is at 80%+ will the Guardian move onto Ag and Onrique... better yet! if people are at the same % who will he heal? what is the priority? is it alphabetical? or in order of party in raid? We'll have to get further info on it before anyone can really speculate further.
The other abilities of this guardian seem to be pretty straight forward. We'll just have to see what the numbers are. It appears this will be a "go to" CD for Pallies in Cataclysm.
I want to continue this blog in awhile and discuss further changes but for now I need a break.
My Funny Links Day #2
Elapsed — Tue, 01/26/2010 - 09:50
On the heels of yesterday I'm going to put up some more I found myself laughing at last night and this morning
So lets kick it off with
The Stupid Category: Powerball Commercial I have this one here because Powerball is coming to Washington too and this just made me thankful for whoever did the commercials up here
The I Don't Really Care If This Is Real It's Funny Category: We Have a Used Mobile Home Commercial I think it's category name really speaks for itself
The Good God We Were Racist in The 80s Category: I'm not sure what to say about the following link, I would say it's more shock that this was even made!
The Wow This Passed For Entertainment Category: Here's a young lad who went by the name Roye'l He's preforming a song In My World and I must say he's trying far far too hard to be like a certain Mr Jackson
The Fresh Category: This one took me a bit to find again but it's what brought me into this Meme
That's all for today folks.
My Funny Links
Elapsed — Mon, 01/25/2010 - 10:36
I'm feeling inspired by Derch's weekly beer review to finally make a blog here. If you haven't noticed either in vent or in the shoutbox I find alot of stupid/funny links on the net. Been asked once or twice where I come up with this shit and to be honest I have a few sites I troll on a daily basis. I have to dig through some pretty unfunny trash to find the gems sometimes but often I find it's worth it. oh yeah and I have nothing better to do when I'm home lololol
So that being said Let's begin my weekly...... no make that daily....... gah how about whenever I want to blog of stupid/funny links. Oh and I will put (NSFW) when needed so keep an eye out if not in the best of locations to watch it. No I wont be posting any porn here, but some of this stuff has some bad banner ads or swearing loudly.
Today I have a couple of links to share so lets get on the road.
In the stupid Genre I have a MacBook Air Ad Parody for you today.
In the Funny Category I have a new WalMart ad (or one I've never seen before) this one made me actually laugh outloud. Unlike some of Shihli's joke's from the other night....
And in the category I'm calling Fresh I have this Christian Show Clip (NSFW)
This is NSFW because of the ads the banner one tends to be very unsafe for a work environment and a pop up can come up (on minimized in Chrome) that is a webcam ad However if you can watch it you will see why the "Fresh" category will become your favorite as it has mine!
That's all for today folks. And like Derch I will take recommendations, so send me your links in game! I will of course give all credit for finding it where it is due.


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