saedo's blog
Meetup Animated
saedo — Mon, 08/30/2010 - 01:22
This Drupal thingy won't let me upload this gif, so to bypass that, here's a blog.

When I saw:
- http://picasaweb.google.com/bloomcb/DownfallMeetup2010#5511067627083532482
- http://picasaweb.google.com/bloomcb/DownfallMeetup2010#5511067637628752418
- http://picasaweb.google.com/bloomcb/DownfallMeetup2010#5511067643364672738
Thought it'd be interesting to combine them.
Another one:

Mice Mice Baby
saedo — Wed, 07/21/2010 - 16:40
So I had a question on the shoutbox a few days ago. I believe my mouse is dying, it just stops working randomly, but works again if I unplug and replug it. Then it's all fine and dandy again for 15 mins or a day or somewhere in between.
It kinda gives me false hope that everything's all fixed again, but it's making me think that maybe I should upgrade. I've always used cheap mice, 2-3 buttons, scroll wheel, cause this was one piece of hardware I didn't care about. Perhaps time to try something better with moar buttons!
So now I basically went to a Best Buy and took a look at what was out there, how they felt, and how far should I really splurge into this. I'll list the ones that caught my eye, tell me if you got any insight to any of these or others.
Logitech M500: Seems to be a good standard mice that's above the 3 button variety.
Logitech MX Wireless: This only caught my attention cause it's on sale atm. Advertised as a high powered wireless mouse, but at this price, maybe I should just dive into the gaming mice.
Logitech G500: Now it's the whole gaming mouse with 10 programmable buttons. Splurge worthy?
Razor DeathAdder 3500: It glows, but is it worth considering over the G500?
Razer Naga Laser MMO: How bout getting 17 whole buttons? This thing looks to have a whole damn keyboard at the tip of your thumb. Go go one handed playing for realz!
SteelSeries WoW MMO: 15 buttons here it appears and customized for WoW and all. That D button at the thumb looks interesting to use. But to get something specifically for WoW, or something more flexible for other stuff, or maybe this is flexible either way. How is it vs the Razer?
So, what do you think I should splurge on? Got any others worth mentioning?
Cataclysm Rogue Preview
saedo — Thu, 04/22/2010 - 16:59
So my turn at making a post on Rogues.
In World of Warcraft: Cataclysm, we'll be making
several changes to class talents and abilities across the board. Here,
you'll get a glimpse at what's in store for the rogue class, including a
look the new high-level abilities and an overview of how the new
Mastery system will work with the rogue's different talent specs.
New Rogue Abilities
Redirect (available at level 81)
: Rogues will be getting a
new ability to help them deal with changing targets. Redirect will
transfer any active combo points to the rogue's current target, helping
to ensure combo points aren't wasted when swapping targets or when
targets die. In addition, self-buff abilities like Slice and Dice will
no longer require a target, so rogues can spend extra combo points on
those types of abilities (more on this below). Redirect will have a
1-minute cooldown and no other costs.
This is all right I guess. It does address a bit on our losing our "rage/runes/mana" (sorta) when changing target to target. With a 1 minute CD, it's a little bit of extra burst, little less ramp up time for adds. But it's not that huge, a slightly better quality of life thing.
Combat Readiness (level 83)
: Combat Readiness is a new
ability that we intend rogues to trigger defensively. While this ability
is active, whenever the rogue is struck by a melee or ranged attack, he
or she will gain a stacking buff called Combat Insight that results in a
10% reduction in damage taken. Combat Insight will stack up to 5 times
and the timer will be refreshed whenever a new stack is applied. Our
goal is to make rogues better equipped to go toe-to-toe with other melee
classes when Evasion or stuns are not in play. This ability lasts 6
seconds and has a 2-minute cooldown.
This would mostly be a pvp move. It can seem a bit OP at most, but when players adapt to seeing this they can work around it. All it takes is for you to stop attacking the rogue for 6 seconds, and the stacks will fall off. So like most things, bad players will be screwed, good players that are attentive and have the tools will negate this. For PvE, maybe during fights with constant raid damage or so it'd help the healers out a bit. But rogues are dps heroes, we don't care, dps dps dps til we kill ourselves right?
Smoke Bomb (level 85)
: The rogue drops a Smoke Bomb, creating
a cloud that interferes with enemy targeting. Enemies who are outside
the cloud will find themselves unable to target units inside the cloud
with single-target abilities. Enemies can move inside the cloud to
attack, or they can use area-of-effect (AoE) abilities at any time to
attack opponents in a cloud. In PvP, this will open up new dimensions of
tactical positional gameplay, as the ability offers a variety of
offensive and defensive uses. In PvE, Smoke Cloud can serve to shield
your group from hostile ranged attacks, while also drawing enemies
closer without the need to rely on conventional line-of-sight
obstructions. Smoke Cloud lasts 10 seconds and has a 3-minute cooldown.
This potentially has some major implications. But when it comes right down to it, if rogues find a way to use it to negate any major boss mechanics, Blizz will simply fix it to not work on it anymore. But in the meantime, maybe use it to LoS trash for the tanks. Maybe use it to save the healers/ranged from being targetting by some ability. Maybe. PvP will probably be more fun, create your own LoS pilller kind of thing.
Changes to Abilities and Mechanics
We're also planning to make changes to some of the other abilities
and mechanics you're already familiar with. This list and the summary of
talent changes below it are by no means comprehensive, but they should
give you a good sense of what we want for each spec.
New Talents and Talent Changes
In Cataclysm, the overall feel of each of the rogue's talent trees
will change, as we would like each tree to have a clearly defined niche
and purpose. The talent details below are meant to give you an idea of
what we're going for.
Mastery Passive Talent Tree Bonuses
Assassination
Melee damage
Melee critical damage
Poison damage
Nothing really unexpected here. Mutilates are the poison high crit rogue, so, go them.
Combat
Melee damage
Melee Haste
Harder-hitting combo-point generators
Haste, in all likelihood, this does refer to the new haste, which means we get energy regen out of it. So, if that's the cast, this likely replaces Vitality and Lightning Reflexes out of our tree. Guess the 3rd mastery just boosts how hard Sinister Strike hits, so more yellow damage a go.
Subtlety
Melee damage
Armor Penetration
Harder-hitting finishers
Armor penetration for this tree is weird. In fact, this mastery was originally the Combat's, and Combat's here. Well it was called More Energy Regen or something like that. But the way these 3 are lined up, my theory is that the masteries are making Assassion uses Envenom (duh), Combat uses Rupture, while Subtlety uses Evis. The ArP would certainly be a Evis booster.
The initial tier of rogue Mastery bonuses will be very similar
between the trees. However, the deeper that a player goes into any tree,
the more specialized and beneficial the Masteries will be to the play
style for that spec. Assassination will have better poisons than the
other two specs. Combat will have very steady and consistent overall
damage. Subtlety will have strong finishers.
We hope you enjoyed this preview, and we're looking forward to
hearing your initial thoughts and feedback on these additions and
changes. Please keep in mind that this information represents a work in
progress and is subject to change as development on Cataclysm continues.
Well this concludes my analysis. All in all, there's nothing ground breakingly major for the rogues. We get a few utility tricks. A few conveniences for target switching. And that's about it.
Have to wait fo the Talent Tree previews to make a real judgement call for the rogues. That's where the meat and potatoes are! See ya then! Or if you wanna discuss something below, go ahead.
Social Experiment: Countdown to Destruction
saedo — Tue, 04/06/2010 - 03:04
Hello everyone on this Tuesday morning. I would like to take this opportunity to just say I've recently become a fan of this Glenn Beck fellow. He is very entertaining, like watching a real life Eric Cartman or something. So I just felt I had to contribute to the cause, here's my thoughts....
So the Democrats installed a foreigner as president. But why... They suddenly want to drill on American soil... And they just signed some secret pact with the Russians to destroy American nuclear stockpiles. That must be it, they're letting the Communists invade America for its oil reserves under the pretence of getting at the Weapons of Mass Destruction! Ingenious!
But there must be more to this, Obama's endgame. He pushed hard for this Health Care Bill, again why. To make everyone healthier? Stronger? Faster? You know what this sounds like? The Nazi Super Soldier program. So that's it! Obama's creating a nazi super army out of ordinary citizens.
With such a large fighting force built, it stands to reason it'll be used. Where? Mexico. That's right, there's no other choice but to invade Mexico. But here's where decades of planning come into play. They've purposely let Mexicans into the US for years, cause to them, US is the "promised land". The ones that continually "escape" into America only inspires others to follow. So when that Nazi army rolls in, they'll welcome them with open arms cause they've been liberated.
But what of Canada? The northern border... Well they're so far north anyways sharing a border with Russia so that makes them practically Communists already. Obama's programs have already taken steps into joining their Socialist Commie union.
Back to the Mexicans, with such an influx into the American population, that can't be just the end of it. Here's where the Census comes into play. Oh it was no coincidence that they happened to want to make everyone do it now. The population must be categorized. Then the internment camps can set up.
But who to put in those camps? Well with the Mexicans, it would add to the brown skin population. And you know who else are brown skinned? Arabs. That's right, with this, the Muslim population would dramatically increase. Then there's one logical group of people left to put in the death camps, Christians. Every one of those will be rounded up and put in front death panels!
And that's Obama's endgame! Creating a Communist Nazi Muslim state!
Saedo's 3.3 Wishlist
saedo — Fri, 12/04/2009 - 01:03
All these values are taken at level 80 assuming full buffs.
- DPS: 13192.6 dps
- T10 2pc: 230.6 dps
Saedo's Collective UIs
saedo — Sun, 11/15/2009 - 03:18





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