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Home › Forums › World of Warcraft General › Theorycraft › Death Knight

DK Talent Tree

Desteran — Wed, 07/09/2008 - 07:40

Originally posted on www.worldofraids.com

Blood

Tier 1
Butchery (Rank 0/2)
Whenever you kill an enemy that grants experience or honor, you
generate 10 runic power. In addition you generate 1 runic power per 3
sec.
Bladed Armor (Rank 0/5)
You gain 5 attack power for every 1000 points of your armor value.
Improved Blood Strike (Rank 0/3)
Increases the bonus damage your Blood Strikes cause to diseased targets by 30%.

Tier 2
Subversion (Rank 0/3, Requires 5 Points in Blood Talents)
Increases the critical strike chance of Blood Strike, Pestilence and
Obliterate by 1% and reduces threat generated while in Blood or Unholy
Presence by 8%.
Forceful Deflection (Rank 0/5, Requires 5 Points in Blood Talents)
Increases your Parry Rating by 4 plus 4% of your total Strength.

Tier 3
Rune Tap (Rank 0/1, Requires 10 Points in Blood Talents, Instant - 1 Blood - 1 min Colldown)
Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction (Rank 0/5, Requires 10 Points in Blood Talents)
Increases your chance to get a critical strike with melee weapon by 1%.

Tier 4
Improved Rune Tap (Rank 0/3, Requires 1 point in Rune Tap, Requires 15 Points in Blood Talents)
Increases the health provided by Rune Tap by 15%.
Spell Deflection (Rank 0/3, Requires 5 points in Forceful Deflection, Requires 15 Points in Blood Talents)
You have a chance equal to your Parry chance of taking 10% less damage from a direct damage spell.
Vendetta (Rank 0/2, Requires 15 Points in Blood Talents)
Heals you for 3% of your total health whenever you kill a target that yields experience or honor.

Tier 5
Scent of Blood (Rank 0/3, Requires 20 points in Blood Talents)
After being struck by a ranged or melee critical
hit, you gain the Scent of Blood effect, causing your next 2 melee hits
to steal life from the enemy. Lasts for 12 sec. This effect cannot
occur more often than once every 12 sec.
Blade Barrier (Rank 0/3, Requires 20 points in Blood Talents)
Whenever you have no Runes active, your Parry chance increases by 5% for the next 8 sec.
Mark of Blood (Rank 0/1, Requires 20 points in Blood Talents, Instant - 1 Blood - 1 Unholy - 30 yard range)
Place a Mark of Blood on an enemy. Whenever the
marked target is healed, all party members receive a 5% of that healing
(up to a maximum of 5% of the Deathknight's health). If a marked target
that grants experience or honor is killed, all party members are healed
for 10% of their total health. Last 3 minutes.

Tier 6
Bloody Vengeance (Rank 0/5, Requires 5 points in Dark Conviction, Requires 25 points in Blood Talents)
Gives you a 1% bonus to Physical and Shadow damage
you deal for 30 sec after dealing a critical strike from a weapon
swing, spell, or ability. This effect stacks up to 3 times.
Blood Rune Mastery (Requires 25 points in Blood Talents)
When you strike a diseased target, there is a 10%
chance that the time it takes for your Blood Runes to activate will be
cut in half for the next 5 sec.

Tier 7
Infested Corpse (Rank 0/3, Requires 30 points in Blood Talents)
When an enemy that grants experience or honor dies
while suffering from one of your diseases, its corpse has a 10% chance
of producing 1 Bloodworm. Bloodworms attack your enemies, healing you
for the amount of damage they deal for 20 sec or until killed.
Hysteria (Rank 0/1, Requires 30 points in Blood Talents, Instant - 1 Blood - 1 Unholy, 30 yd range - 2 min cooldown)
Induces a friendly unit into a killing frenzy for 30
sec. increasing their physical damage by 20%, but causing them to
suffer damage equal to 1% of their total health every second.
Veteran of the Third War (Rank 0/3, Requires 30 points in Blood Talents)
Increases your total Strength by 2% and your total Stamina by 1%.

Tier 8
Sudden Doom (Rank 0/5, Requires 35 points in Blood Talents)
Your Blood Strikes have a 4% chance to make your next Death Coil consume no runic power if cast within 8 sec.
Blood Aura (Rank 0/2, Requires 35 points in Blood Talents)
Increases the amount Blood Presence heals you by
10%. While in Blood Presence, increases the total Strength of all party
members within 45 yeards by 2%.

Tier 9
Will of the Necropolis (Rank 0/3, Requires 40 points in Blood Talents)
Increases your expertise by 2. When you have less than 35% health, your total armor increases by 10%.
Heart Strike (Rank 0/1, Requires 40 points in Blood Talents, 1 Blood - Next melee, Requires Melee Weapon)
A debilitating attack that lowers the target's total health by up to 20% for 30 sec.
Might of Mograine (Rank 0/3, Requires 40 points in Blood Talents)
Increases the critical strike damage bonus of your Blood Strike, Plague Strike and Obliterate abilities by 20%.

Tier 10
Blood Gorged (Rank 0/5, Requires 45 points in Blood Talents)
When you are above 75%, your melee damage is increased by 2%.

Tier 11
Dancing Rune Weapon (Rank 0/1, Requires 50 points in Blood Talents, Requires Runic Power, Instant - Requires Melee Weapon - 1 min cooldown)
Unleashes all available runic power to summon a
second rune weapon that fights on its own for 1 sec per 5 runic power,
doing the same attacks that you do.

Frost

Tier 1
Improved Icy Touch (Rank 0/5)
Reduces the cooldown of your icy Touch spell by 1 sec and increases the critical strike damage by 5%.
Glacier Rot (Rank 0/3)
Diseased enemies take 5% more damage from your Icy Touch, Mind Freeze and Frost Strike spells.
Frostbite (Rank 0/3)
Gives your Icy Touch and Mind Freeze spells a 5% chance to freeze the target for 5 sec.

Tier 2
Toughness (Rank 0/5, Requires 5 Points in Frost Talents)
Increases your armor value from items by 2%.
Block Ice (Rank 0/5, Requires 5 Points in Frost Talents)
Increases your Frost and Shadow spell damage by 2%.

Tier 3
Icy Talons (Rank 0/5, Requires 5 Points in Improved Icy Touch, Requires 10 Points in Frost Talents)
You leech heat from targets of your Icy Touch, so
that when their melee, ranged and casting speed are reduced, yours
speed up by 3% for the next 20 sec.
Frozen Rune Weapon (Rank 0/1, Requires 10 Points in Frost Talents, Instant - 1 Frost)
Imbue your rune weapon with frost, causing 29.9 to
92 additional frost damage, based on the speed of the weapon. Also has
the chance to cause your target to be vulnerable to Frost damage. Lasts
10 minutes.
Nerves of Cold Steel (Rank 0/3)
Increases your chance to hit with one-handed melee weapons by 1% and increases the damage done by your off-hand weapon by 5%.

Tier 4
Death Rune Mastery (Rank 0/3, Requires 15 Points in Frost Talents)
Whenever a rune activates, it has a 2% chance of converting into a Death Rune.
Chill of the Grave (Rank 0/3, Requires 15 Points in Frost Talents)
Your Icy Touch, Chains of Ice and Frost Strike generate 25% additional runic power.
Killing Machine (Rank 0/5, Requires 15 points in Frost Talents)
After landing a melee critical strike, there is a
20% chance your next Icy Touch, Mind Freeze or Howling Blast spell will
be a critical strike.

Tier 5
Deathchill (Rank 0/1, Requires 20 points in Frost Talents, Instant - 2 min cooldown)
When activated increases your critical strike chance with Frost spells and abilities by 100% for the next 6 sec.
Frigid Dreadplate (Rank 0/3, Requires 1 point in Frozen Rune Weapon)
Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next swings.
Runic Power Mastery (Rank 0/3, Requires 20 points in Frost Talents)
All of your runic power spells and abilities behave as if you had an additional 10% runic power.

Tier 6
Chillblains (Rank 0/3, Requires 25 points in Frost Talents)
Adds a Chill effect to your Icy Touch and Mind Freeze, reducing movement speed by 10% for 2 sec.
Frost Rune Mastery (Requires 25 points in Frost Talents)
When you freeze a target, there is a 50% chance that
the time it takes for your Frost Runes to activate will be cut in half
for the next 5 sec.
Annihilation (Rank 0/3, Requires 25 points in Frost Talents)
Increases the critical strike chance of your melee
special abilities by 1%. In addition, there is a 30% chance that your
Obliterate will do its damage without consuming a disease.

Tier 7
Howling Blast (Rank 0/1, Requires 30 points in Frost Talents, Instant - 1 Frost, 20 yd range - 30 sec cooldown)
Blast the target with a frigid wind dealing 278 to
302 Frost damage to all enemies within 10 yards. Deals triple damage to
frozen targets.
Unbreakable Armor (Rank 0/3, Requires 30 points in Frost Talents)
Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec.
Endless Winter (Rank 0/1, Requires 30 points in Frost Talents)
The slowing effect of your Icy Touch lasts and
additional 2 sec and the freezing effect of your Chains of Ice lasts
and additional 1 sec.

Tier 8
Aneurysm (Requires 3 points in Chillblains, Requires 35 points in Frost Talents)
The Chill effects of Icy Touch and Mind Freeze lasts an additional 1 sec. In addition, Mind Freeze consumes no runic power.
Merciless Combat (Rank 0/3, Requires 35 points in Frost Talents)
Your frost spells and abilities do an additional 20% damage when striking targets with less than 20% health.
Frost Aura (Rank 0/2, Requires 35 points in Frost Talents)
Increases your Frost Resistance by 22. While in
Frost Presence, increases the total health of all party members within
45 yards by 2%.

Tier 9
Acclimation (Rank 0/3,Requires 40 points in Frost Talents)
When hit by a spell, you have a 10% chance to boost resistance to that school of magic for 18 sec. Stacks up to 3 times.
Frost Strike
(Rank 0/1, Requires 3 points in Merciless Combat., Requires 40 points
in Frost Talents, 1 Frost - Next melee, Requires Melee Weapon)
A strong attack that deals weapon damage as Frost damage. Has a 10% chance to freeze the target.
Guile of Gorefiend (Rank 0/3, Requires 40 points in Frost Talents)
Increases the critical strike damage bonus of your Obliterate, Mind
Freeze, and Frost Strike abilities by 20%, and increases the duration
of your Icebound Fortitude by 2 sec.

Tier 10
Tundra Stalker (Rank 0/5, Requires 45 points in Frost Talents)
Your spells and abilities deal 2% more damage to targets under the effects of Icy Touch, Chains of Ice or Hungering Cold.

Tier 11
Hungering Cold (Rank 0/1, Requires 50 points in Frost Talents., Requires Runic Power, Instant - 1 min cooldown)
Unleashes all available runic power to eradicate all
heat from around the Death Knight, freezing enemies within 10 yards and
preventing them from performing any action for 2 sec per 10 runic
power. Enemies are considered frozen, but any damage will break the ice.

Unholy

Tier 1
Epidemic (Rank 0/2)
Increases the duration of diseases caused by you, or your ghouls by 3 sec.
Virulence (Rank 0/3)
Increases your chance to hit with your spells by 1% and reduces the chance that diseases you cause can be cured by 10%.
Improved Death Coil (Rank 0/5)
Increases the damage and healing of your Death Coil spell by 5%.
Vicious Strikes (Rank 0/3)
Increases the critical strike chance by 1%
and critical strike damage by 1% of your Plague Strike, Death Strike
and Degeneration.

Tier 2
Ravenous Dead (Rank 0/5,Requires 5 Points in Unholy Talents)
Increases the total Strength of you and your Ghouls by 1% and reduces the cooldown on Raise Dead by 30 sec.
Unholy Command (Rank 0/2,Requires 5 Points in Unholy Talents)
Reduces the cooldown of your Death Grip ability by 5 sec and the cooldown of your Blood Boil ability by 2 sec.

Tier 3
Improved Plague Strike (Rank 0/3, Requires 10 Points in Unholy Talents)
Increases the damage done by your Plague Strike ability by 5%.
Lichborne (Rank 0/1, Requires 10 Points in Unholy Talents, Instant - 5 min cooldown)
Draw upon unholy energy to become undead for 30 sec.
While undead, you are immune to Charm, Fear and Sleep effects, and your
horrifying visage causes melee attacks to have an additional 25% chance
to miss you.
Necrosis (Rank 0/5, Requires 10 Points in Unholy Talents)
Your normal melee swings have a 20% chance to deal an additional 5% Shadow damage.

Tier 4
On a Pale Horse (Rank 0/2, Requires 15 Points in Unholy Talents)
You become as hard to stop as death itself. The
duration of all Stun and Fear against you is reduced by 10% and your
mounted speed is increased by 10%. This does not stack with other
movement speed increasing effects.
Ferocious Dead (Rank 0/3, Requires 5 points in Ravenous Dead, Requires 15 Points in Unholy Talents)
Raise Dead lasts an additional 30 sec. Army of the
Dead lasts an additional 1 sec, and Death Pact grants a heal over time
effect for 15 sec equal to 50% of the amount healed.
Dirge (Rank 0/3, Requires 15 points in Unholy Talents)
Your Plague Strike, Degeneration, Raise Dead and Summon Gargoyle generate 25% additional runic power.
Shadow of Death (Rank 0/5, Requires 15 points in Unholy Talents)
Increases all your attributes by 1% and whenever you die, you return to keep fighting as a Ghoul for 45 sec.

Tier 5
Corpse Explosion (Rank 0/1, Requires 20 points in Unholy Talents, Instant - 20 yd range, 10 Runic Power)
Unleashes all available runic power to cause a
targeted corpse to explode for 3.6 Nature damage per 10 runic power to
all enemies within 20 yards.
Impurity (Rank 0/5, Requires 20 points in Unholy Talents)
Your spells receive an additional 4% benefit from your attack power.
Unholy Rune Mastery (Requires 20 points in Unholy Talents)
When you strike an enemy with Degeneration or Plague
Strike there is a 10% chance that the time it takes for your Unholy
Runes to activate will be cut in half for the next 5 sec.

Tier 6
Improved Corpse Explosion (Rank 0/2, Requires 1 point in Corpse Explosion, Requires 25 points in Unholy Talents)
Exploded corpses cause 25% additional damage and
have a 50% chance to cast a disease on enemy targets that deals 36% of
th eexplosion damage over 9 sec.
Magic Supression (Rank 0/5, Requires 25 points in Unholy Talents)
You take 1% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 5% of spell damage.
Bone Armor (Requires 25 points in Unholy Talents, Instant - 1 Unholy - 1 Frost, 30 sec Cooldown)
The caster is surrounded by 4 Whirling bones. each
bone reduces the damage from the next spell or melee attack by 40% but
is then consumed. Lasts 5 min.

Tier 7
Improved Magic Supression
(Rank 0/1, Requires 5 points in Magic Supression, Requires 30 points in
Unholy Talents., Instant - 1 Unholy, 20 yd range - 2 min cooldown)
Places a large, static Anti-Magic Zone which can
protect any party members inside it. The Anti-Magic Zone absorbs 75% of
the damage dealt by the next harmful spell. Absorbs up to 10,000
damage. Lasts 30 sec.
Blood-Caked Blade (Rank 0/5, Requires 30 points in Unholy Talents)
Your normal melee swings have a 2% chance to infect a target with plague, dealing shadow damage over time.

Tier 8
Crypt Fever (Rank 0/5, Requires 35 points in Unholy Talents)
Your diseases also cause Crypt Fever, which reduces
an enemy's attributes by 1%. Crypt Fever lasts for 18 sec and can stack
up to 3 times.
Unholy Aura (Rank 0/2, Requires 35 points in Unholy Talents)
Increases your Shadow resistance by 22. While in
Unholy Presence, increases the movement speed of all party members
within 45 yards by 5%. This effect stacks with other movement improving
effects.

Tier 9
Wandering Plague (Rank 0/3, Requires 40 points in Unholy Talents)
When your diseases damage an enemy, there is a 5%
chance they will also damage other enemies within 8 yards. This spell
ignores targets with effects cancelled by taking damage.
Ebon Plaguebringer (Rank 0/3, Requires 5 points in Crypt Fever, Requires 40 points in Unholy Talents)
Your Crypt Fever morphs into Ebon Plague, which
increases vulnerability to magic by 1% in addition to reducing
attributes by 5%. Ebon Plague lasts for 18 sec and can stack up to 3
times.
Summon Gargoyle (Rank 0/1, Requires 40 points in Unholy Talents, Intant - 30 yd range, Requires Runic Power, 5 min cooldown)
A Gargoyle flies into the area and bombards the
target with Shadow damage modified by the Death Knight's attack power.
Persists for 1 sec per 8 runic power up to 1 min.

Tier 10
Rage of Rivendare (Rank 0/5, Requires 45 points in Unholy Talents)
Your spells and abilities deal 2% more damage to diseased targets.

Tier 11
Unholy Blight (Rank 0/1, Requires 50 points in Unholy Talents, 10 Runic Power, Instant - 1 min cooldown)
A creeping swarm of unholy insects surrounds the
caster for a 10 yd radius. All enemies caught in the swarm take 34
damage, and are plagued with a disease that can stack up to 3 times.
Persists for 1 sec per 10 runic power

 

Discuss?

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pulga's picture

I do plan on making a

pulga — Wed, 07/09/2008 - 11:28

I do plan on making a deathknight, at least to have a second character to do the new dailies on.  Whether I make him my main depends on what happens with the rogue class. 

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Dragonspear's picture

I was intending it purely in

Dragonspear — Wed, 07/09/2008 - 11:24

I was intending it purely in fun Shihli. I figured ill be ass deep in schoolwork at the time anyway. I'm really interested in a Blood/Ice build atm >.>

There is no Emotion; There is Peace.
There is no Ignorance; There is Knowledge.
There is no Passion; There is Serenity.
There is no Death; There is The Force.
~Jedi Code

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Gares of War's picture

I have stockpiled blue dps

Gares of War — Wed, 07/09/2008 - 11:23

I have stockpiled blue dps plate from 61-70.  But, I will level gares first.  I doubt I could get my deathknight to lvl 76. 

 Although, i will take time off work to level :-P

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Shihli's picture

If it's a race, you'd

Shihli — Wed, 07/09/2008 - 10:45

If it's a race, you'd probably win, seeing as how I'm a bit engrossed in my job ... but who knows eh!

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Dragonspear's picture

The blood tree is like ret

Dragonspear — Wed, 07/09/2008 - 10:29

The blood tree is like ret on steriods. Oh well at least I know that if ret gets effed over I'm moving to DK. Race to 80 Shihli?

There is no Emotion; There is Peace.
There is no Ignorance; There is Knowledge.
There is no Passion; There is Serenity.
There is no Death; There is The Force.
~Jedi Code

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Gares of War's picture

Yeah I played a bit with the

Gares of War — Wed, 07/09/2008 - 07:50

Yeah I played a bit with the blood tree.  It is very interesting.  I have been thinking of tanking and dps specs for PVE.  Frost mages will love a DK tank.

 The presences are very good as well,  although I don't see a reason to have a deathknight for every talented presence.

 At this point, I can't see which spec, unholy or blood is the superior PVE dps spec.  Itemization will be a huge factor for sure.

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