Mutilate In a Raid setting
Barqz — Thu, 02/21/2008 - 16:18
http://www.wowdb.com/talent.aspx?id=4#:::ce2f2efefe5f2efe4f3cfef4ef4ef6ef22 I wanted to post a potential build for 2.4 mutilate dagger Pve specs, i did imp ss as a filler since there may be a moment in which hitting a quick ss might get that extra CP. But really this is open to a full blown discussion From myself, Ewiges, and any other rogue that has raided 41/20, I'd really like to see some excellent mutilate specific theorycrafting on here, to see if we can colaberate ideas on how to get the most from this spec in a raid setting. So boys (and girls :) ) have at it.



Well Imp Expose armor isn't
saedo — Mon, 06/02/2008 - 17:23Well Imp Expose armor isn't used in every fight. Just the more "aggro safe" TPS gear tanking fights. But yea, for those fights we probably bring enough physical dps to offset the difference for a mutilate rogue.
As for the build, I'd probably drop Imp Poisons and go 2/2 Quick Recovery. Without the surpise attacks, your finishers will start "failing to hit" a significant amount.
Ruthlessness is actually worth more with crit. Coupled with Seal Fate, Ruthlessness will allow you to proc Relentless Strikes much more often by pumping out combo points even faster, since you won't always be doing 5 point finishers. And with Mutilate, you actually a bit more energy starved, you'll have plenty of combo points but can find yourself without the energy to do the finisher you want.
I'm thinking about going
Ewiges — Mon, 06/02/2008 - 16:57I'm thinking about going with something like this: http://www.wowdb.com/talent.aspx?id=4#f2e8bfef2efefe2f2e2fef2ef2ef34
Ruthlessness is throwing me off. Thats worthless with mutilate if you have atleast 25% crit right? (On a purely odds based solution) Would 2/2 quick recovery and +1 in imp poison be better?
First off sorry for brining
Ewiges — Mon, 06/02/2008 - 16:46First off sorry for brining this thread back to life... no, not sorry, go Mutilate!
So it has been 2 months since you tried this experiment Saedo, I was reading this and came up with a theory. So let me hear what you think and I might try it this week since I have the daggers in the bank. Going mutilate is easiestly (is that a word?) the best way to get combo points. Now since we've been trying to keep exposed armor over sunder armor, our tanks our holding, and we have a good ammount of physical DPS would the DPS loss on one rogue be greater than what we may be able to get with expose armor? I don't think it'll hurt to try, we can run some parses then check it out.
Well, I went Mutilate! How
saedo — Tue, 04/01/2008 - 23:24Well, I went Mutilate! How many noticed? lol
Parses: http://wowwebstats.com/jc4f4salf4611?m
Spec: http://www.wowdb.com/talent.aspx?id=4#be2fe2fefe5f2efefe2f5e2f3ef4ef6ef22
Overall, yea it does seem lower dps. But the burst damage is reallllly nice. lol I remember seeing the double crits, 2600 in one hand 2100 in the other. BAM! Sweet jesus big rolling yellow numbers for the ADD kid in ya. lol
But you can really feel the lack of Expertise in this build. Noticed more dodged yellows than I was used to. And def miss the CDs combat provides. CB is just weak for the 3 mins.
It's def a build that requires more on the fly thought. Have to manage SnD, FW, and Rupture timers while keeping track of combo points.
So boss by boss self analysis.
Naj'entus: Well I died to a spine in the middle of it. Oh well, so 1424 dps still. Probably around 100ish less than usual.
Supremus: Not a rogue fight. I get cruddy dps times cause I wanted to live. lol
Akama: Burst is very good here. I noticed can easily pull ahead on adds. Though wish there was Blade Flurry to help. lol
Teron: Heh damn, this week was stacked against the experiment. For the first time I got the ghost and it was not near the end of the fight. Ah well, 1582 dps, guess that's 100-200 dps behind normal.
Gurtogg: Hm, 1468 dps. This I kind of find peculiar. Checking back, for non-fel raged kills I was in, this is about 100-200 dps higher than normal. Hmm somehow burst was better but can't think of why atm. Though, if I do get Fel Rage it's def better for swords since no positional requirements for the primary attack.
Anyways, it was very interesting to play. DPS is pretty decent with the gear and know how of it. I certainly wasn't geared specifically for mutilate, and probably took a bit to get used to the rhythm of the "cycles". Anyways, the experiment is over, back to swordies now.
LOL, way to keep the
garreth — Tue, 04/01/2008 - 23:33LOL, way to keep the secret! I didn't notice any severe lack of dps in raid. Roguered had a phenomenal night and consistently showed in the top (yay fel rage!).
I did notice that you died tonight more than usual. A lot. Was this due to burst damage on trash and more aggro at the start than usual?
Some of it maybe. I don't
saedo — Wed, 04/02/2008 - 00:01Some of it maybe. I don't think I died all that much. 4 times on trash I think, an a Naj'entus and Teron death. Don't remember any more than that.
Once I think was just that initial aggro, plus I think I got cleaved by something (and survived) with the pull. Once was cause I was stealthing around trying to get position and got cleaved. One time I think it wasn't initial aggro burst, but eventually out aggro'd the tank midway through. And one time though, I totally didn't notice Whirlwind. Oh yea, I should see a big fuckin sword swinging in my face, but I was looking at 5 separate bars more than the mob with this build. lol
So, to bring up this old
saedo — Mon, 03/24/2008 - 10:44So, to bring up this old topic. When 2.4 hits, would anyone be terribly upset if I spec mutilate for a raid or 2? Particularly a Teron night for benchmarking purposes, then back to swords. I'm just curious on about mutilate with the new talent change, and having [Ashtongue Talisman of Lethality] (best mutilate trinket). I've been about every spec, though the only one I've never ever been is mace spec. lol
Anyways, I can't make any bold guarentees about DPS. Well but I can pretty much guarentee it'd be lower than sword spec. And I'll try to guarentee that the dps just won't suck! lol
Of course group setups kinda would affect things (GoA plx!), but meh, guess might have to just spreadsheet theoretical numbers for the experiment.
http://www.wowdb.com/talent.aspx?id=4#ae2fe2fefe4cfdefe4f3cfef4ef4ef6ef22
Also, the pressure on
Dufe — Thu, 03/06/2008 - 11:25Also, the pressure on healers (imo) comes at least as much from group role ratios as anything else. In 5 mans, its 3:1 dps:healers. In 10-25 man raids, its generally 5:3 or 14:7ish. Makes it harder for the other good healers to cover up for a bad healer. It's easier to squeek by as a low dpser with more people to pick up the slack. However, you do see cases where the DPS as a whole gets ragged (just like healers do) for not keeping up the pace. "We really need more dps on X" is a common call in raid. Everytime you hit an enrage timer, it's often the fault of dps not for pewpewing enough.
There are role mechanics affecting it as well, just reminding people not to get too focused in on a single aspect of the issue, e.g.; trying to claim that its 100% skill based or that one role is more important or something.
(Try to kill Moroes with 5 tanks and 5 healers without hitting the enrage timer)
I will run pulse through
starstalker — Thu, 03/06/2008 - 11:01I will run pulse through mara as many times as it takes to help in this endeavor. =P
Heck, get to the outlands and I can be your personal mana pot (without the smack talking) on my spriest.
/flings poop at Garreth
Again, Garreth, I will make
Shihli — Thu, 03/06/2008 - 10:38Again, Garreth, I will make the same wager here that I did in another thread -
Roll an endgame dps class and experience some raid content! Prove your generalizations wrong (or right)!
Get Pulse to 70 and come to Karazhan with me or something. :P
I don't know enough about
Shihli — Thu, 03/06/2008 - 09:59I don't know enough about TBC rogues, but I know that Expose Armor used to overwrite Sunder Armor. Is this still true? If so, wouldn't using Expose Armor be a bad idea, as tanking typically involves a fair bit of Sunder Armor and Devastate?
As for spec, like I said my example was extreme. But it brings to light the point I was trying to make, and that there are "correct" and "incorrect" ways to spec for raiding.
For example, take a PvE Marksman build:
http://www.wowhead.com/?talent=cxbZVqbRVzGestIh
Versus a PvP Marksman build:
http://www.wowhead.com/?talent=cVZE0VoVzhestcGhM
Although it's a dps class, the PvE build will work inherently better for PvE content than will a PvP build. Likewise, here's another "PvE Marksman" build:
http://www.wowhead.com/?talent=cVbZVVVoVzhest0Ghh
This build is NOT well suited for raiding on any capacity, even though it is a PvE-inspired build.
In short, I agree Swordandmace/Priestkiriku - there are smart and ... not-smart ways to make a build for PvE. Unfortunately, what this also implies is that "cookie-cutter" builds DO tend to perform better, simply because they are tried and true. They DO work, gear and skill permitting.
In short, spec does matter : /
Ok A) No one would ever spec
SwordandMace — Thu, 03/06/2008 - 08:47Ok A) No one would ever spec like that, and if you see someone that would please me know
B)I can still defend that as someone who utilizes the effects of expose armor, probably using daggers to backstab alot. He's good for helping with crowd control due to improved stealth and Dirty tricks, poisons won't be resisted as much. Has a chance of getting combo points and energy after every finisher, Cool downs come back faster. They may not do alot of damage, but with the improved exposed armor being the main focus they help all other physical dps greatly, as a 5 combo point improved exposed armor reduces armor even more than 5 sunders.
I said anyone that specced and understood how would be viable, I never said how.
Barqz and all raiders know
garreth — Thu, 03/06/2008 - 10:33Barqz and all raiders know my approach to spec/raiding and potential:
If you can do 300 more dps by arranging some talent points around, why the hell wouldn't you?
I, of course, approach everything from a raid-maximizing approach. We have no use for imp expose armor, since we use a warrior main tank for the most part.
This is yet another example of why I think dps has such a cushier time: They can throw around talent points that prevent them from "maximizing", and everyone just says "oh that guy is OK dps." When a healer throws around talent points that doesn't maximize healing, everyone says "WTF WHY DID THE TANK DIE?!! WIPE IT."
I'm all for you being a unique and beautiful daffodil with your build and spec. It's your toon, play the hell hell out of it! However, once you cross that line into deep, intense end-game, bosses don't die because they're impressed at how unique your spec is.
Well it's not as simple as
saedo — Thu, 03/06/2008 - 11:01Well it's not as simple as shifting talent points around. If we're talking Mutilate vs Combat Swords vs Combat Daggers vs various other specs...
In order to maximize current dps, you have to spec around the best gear you have access to. You don't blindly go "omgz swordz don't touch anything else". There are good non-sword weapons out there. Ignoring them is like gettng a mage to go fire while wearing shadowweave, well more like if all gear was like that, locking you into one "school" of spec.
Hell, for a very good example. The dagger, Crux of the Apocalypse in Sunwell, if there's no other new swords revealed that's better than Muramasa, then that freakin dagger will be the best non-Warglaive weapon in the game. What does that mean? Mutilate and Combat Daggers wins over Combat Swords (non-Warglaive), or at least comes very very close to it.
In short, spec around your gear, gear for your spec, know the limitations of your spec, and play to maximize it.
Spec matters. Skill
saedo — Thu, 03/06/2008 - 10:06Spec matters. Skill matters. Spec gives you the potential to dps. Like one spec gives you a power level of 5000 while another gives you over 9000! lol (faux numbers of course)
Skill is what you do to draw out that potential. A excellent rogue with that can bring out the full 5000 in the spec is of course gonna be better than some crappy rogue that can only bring out 4000 out of the 9000 spec.
But think what would happen if you make that excellent rogue do the 9000 spec? Will he still only draw out 5000? Or will he draw out even more like 8000-9000 of it? Better or worse? Dunno, but if spec is the only thing limiting him...
And yea, Imp Expose Armor and Sunder do not stack. The ONLY reason to to use it is if a Feral or Prot Pally is main tanking. Or if you're daring enough to consider that your prot warrior is able to keep aggro without use of sunder/devastate.
Not "any" spec is viable for
Shihli — Thu, 03/06/2008 - 08:28Not "any" spec is viable for raid.
A 20,20,21-specced hunter would be worthless, regardless of his skill. Granted, this is an extreme example, but spec DOES matter, and anyone that says otherwise is fooling themselves.
For example, would this spec allow a skilled rogue to be competitive on ANY damage meter:
http://www.wowhead.com/?talent=frrrRMhZuxxbrZxrt0Gz
I think it all comes down to
SwordandMace — Thu, 03/06/2008 - 08:22I think it all comes down to the skill of the player, not the spec personally. I was always specced sword and maces, which people thought as a liability because well, i was using a sword and a mace. I out dpsed most other rogues and physical dps in general up until I was 70, because by the time I got there everyone already outgeared me. It comes down to how to utilize what and at what times in my opinion. If you know your spec down to the basic core and function of it, Anything can be viable for raid. (And no I'm not speccing mutilate, I like swords and maces =/)
Well EJ only does have a
saedo — Sun, 02/24/2008 - 00:07Well EJ only does have a handful of people that delve deep into the theorycrafting to get useful info out of. Yea lots of useless posts/questions still, but just prefer it casue it's moderated so no trolls are making retarded remarks.
About rotations, if you're talking about mutilate, then yea it's pretty open. For other specs, just have to know a true "rotation" only exists in a tank and spank no movement type fight that's averaged out over an infinite time. Which, doesn't exist. But it still provides an efficient energy usage over some set time intervals. Just have to know how to adapt to changes while moving, procs, health, GCD usage, etc.
Well with poison talents, actually at EJ some people are writing up a poison simulator to model deadly poison, and the effects Vile Poisons and Improved Poisons have. Findings so far indicate that the first point in Improved Poison is more valuable than the last point. Vile Poison basically gives 4% more damage per point, first point in Improved Poison gives 4.3%, while last point gives 2.1%. Again this can only simulate a no movement sustained fight. Improved Poisons become more valuable with movement. But this is only a 2-3 dps difference either way.
I actually really hate EJ
Ewiges — Sat, 02/23/2008 - 22:12I actually really hate EJ (not that I hate WoW forums too). Without going too much into why I hate EJ besides everyone there thinks of themselves better than they are and will argue with eachother not knowing they agree (and theres the rant) anyways, both have gems in a giant trashcan as Saedo pointed out. Anyways, read into that post, a lot of nice information in there. And lastly, anyplayer that has a rotation Barqz should be replaced. Everyone always asks "Whats your rotation?" Fuck that man, any player that responds with a rotation suck in my opinion. I change the abilities I use depending on procs, targets, target's health, etc. So many factures into this game then to have a rotation. Now what I've been experiementing lately is with the poison talents. Checking to see what is the most optimized ammount of talent points to have 5 deadlies proc'd within a 5 cp time. So right now it seems the best talents for the 5/5 skill trees are 3/5.
Ewiges - Absorbing the stupidity of the world for over 20 years.
I figured as much. I was
Barqz — Sat, 02/23/2008 - 12:37I figured as much. I was modeling a tree, that put 3 points in each of the poison trees. While i was on EJ, one post said only put in 1 point in imp sd and have your cycle just be 4/sd 4/r and dont worry about the envenom/evic rotations. I think that may actually be a benifit in dps just playing 41/20 like combat daggers, the only downside being you dont get the combat potency proc. we'll see
And I would lay down my life to birth a new generation of a righteous culture. To a people I could proudly love and cherish.
Well that thread from what I
saedo — Sat, 02/23/2008 - 11:36Well that thread from what I could tell had one intelligent post at the beginning with some math. Then a few that agreed. A bunch of trash posts. Some new spec posts. I've basically stopped going to WoW forums cause of that. Have to wade through tons of trash to find a few gems.
Well anyways, for the ppl at EJ, no hard numbers are coming yet cause most are uninterested in actual modelling it yet. Though there is a simulator in the works it seems with poisons and stuff. Anyways, they just all seem to agree that it is a small boost, and would take it over poison talents, which are even a smaller boost.
IMO, I wouldn't trust the
Barqz — Sat, 02/23/2008 - 11:22IMO, I wouldn't trust the actual WoW forums as far as i could throw them, seeing how they seem to breed some of the most rascist and ignorant crap ever produced in this world. I'll wait till EJ makes some 2.4 posts. One poster from there can produce 10 times the amount of intelligent thought than a full 100 page post on the WoW forums.
And I would lay down my life to birth a new generation of a righteous culture. To a people I could proudly love and cherish.
Sadly, they already
Ewiges — Sat, 02/23/2008 - 04:05Sadly, they already condensed poison specs before. But yes seado, I would love for them to condense them into maybe only two 5 point talents. We'll see what they do, if they do anything. As a mod said way back way "Rogues are currently the only balanced class" as an explanation why we get the least changes in patches.
Ewiges - Absorbing the stupidity of the world for over 20 years.
Heres the main debating
Ewiges — Fri, 02/22/2008 - 22:21Heres the main debating thread from the WoW rogues forums. It basically argues what I said but mathmatically and by trial and error.
http://forums.worldofwarcraft.com/thread.html?topicId=4822424356&sid=1
Ewiges - Absorbing the stupidity of the world for over 20 years.
It's a small boost, that's
saedo — Fri, 02/22/2008 - 23:30It's a small boost, that's all it is.
Here's the main thread in EJ: http://elitistjerks.com/f31/t19583-rogue_mutilate_raid_dps_discussion/
It started long ago before this change. Some points were made that some poison talents should be condensed so all are more accessible.
If mutilate in 2.4 can
garreth — Fri, 02/22/2008 - 09:03If mutilate in 2.4 can compete with combat in overall damage, then I'm OK with it.
However, Ewiges went from another "meh" rogue on dps to "holy shit" in about 4 weeks and a respec to combat. That pretty much proved it to me that, yes, spec does matter.
Not trying to be an ass, but you know where I stand on raid approach: Why come if you're not going to maximize? ;) Now, I see that you're basing this off of 2.4 changes. Will 2.4 make mutilate as viable as combat?
As for if 2.4 will make
saedo — Fri, 02/22/2008 - 10:04As for if 2.4 will make mutilate as viable.... Well, define viable. lol There is no model for Mutilate because theorycrafters are pretty sure it's below Combat Swords, possibly on par or slightly below with Combat Daggers and Hemo (3-10% below). The changes are only really a small boost to narrow that gap.
Honestly, Mutilate is the hardest build to maximize it's potential out. Combat Daggers is just easier to output that damage.
The new talent is fucking
Ewiges — Fri, 02/22/2008 - 21:51The new talent is fucking stupid. If I was to go that route I would take 3 points from Find Weakness and dump it in there. So what do we have now? We have it so you no longer have to proc watch and dump your mutilates whenever for the same fucking ammount of damage. You see what I did there? "There is no model for Mutilate because theorycrafters are pretty sure
it's below Combat Swords, possibly on par or slightly below with Combat
Daggers and Hemo (3-10% below)" Daggers vs Swords? meh, we're talking fractions. Show me something new.
Ewiges - Absorbing the stupidity of the world for over 20 years.
Maybe i wasn't clear in my
Barqz — Thu, 02/21/2008 - 18:46Maybe i wasn't clear in my OP, but my talent tree is based on post 2.4 changes. Saedo knows what i am talking about, because we had a prior discussion on this, but kepe up the ideas guys i love roguecrafting.
And I would lay down my life to birth a new generation of a righteous culture. To a people I could proudly love and cherish.
Today backstab damage is
Vossa — Thu, 02/21/2008 - 16:35Today backstab damage is like:
60% white damage
30% goes to backstab
5% to rupture
5% to poisons
Getting back to Mutilate ( 41/20/0 ) you would:
- lose some white damage ( dagger specialization, Weapon Specialization )
- Swap from Backstab to Mutilate ( increasing damage )
- Generate almost 3X more combo points.
- Generate "less" energy because of the loss of combat potency.
- Swap Blade Flurry and Adrenaline Rush with Cold Blood and +10Energy.
In other words, your damage output would be something like
50% white damage
30% mutilate
10% Rupture
5% poisons
5% Envenon ( or 7%poisons and 3% Eviscerate ).
Now some comments:
- Mutilate > Backstab, yes, for sure, but Combat potency enables you to Hit more Backstabs then Mutilates.
- 3X More Combo points is not that great, basically i could always
keep Slice and Dice, Rupture 5CB (and find weakness) up and always had
a chance to use a 3-4CB Envenon.
- AR is a great cooldown, but while Mutilate i really missed Blade
Flurry, helping on "AOE" is always a great buff on a raid environment.
Earning Cold Blood is nice, but its really worse then the other two.
And Mutilate spec is a very bad spec when you have to switch targets a
lot, mostly because of the poison requirement and the amount of CB you
lost.
- And your white damage fill fall a lot on damage, and since its your
main type of damage, its were it hurts this build a lot ( even with
dual wield specialization ).
- +10 Energy on vigor is almost a waste of a 31 talent, needless to compare it will AR
- and besides Hydross, Void Reaver and maybe Vashjs adds, poison imune mobs are really a pain in the ass.
About gear:
- Combat build need a lot of hit rating, the more you have, the more combat potency will help you, and more damage you can do.
- Assassination builds requires a lot of crit rating, but you cant get
dagger specialization ( i will kill who prefers this instead of dual
wield ), but your mutilates will benefit better from a higher crit than
it would be with backstab. There are some rumors of good geared
mutilate PVE rogues that sacrified some hit hating to get more crit
rating and noticed some increase on the damage output.
- A Mutilate build generates a lot of CBs, the more CBs you have, the
more damage you do, the more CB you get back (ruthlessness ), the more
energy you get (Relentless Strikes ).
in all.......combat daggers > mutilate in a raid situation.