25 Man
Happy Ending Omnitron and Ugly Atramedes kill
dreziak — Sat, 02/26/2011 - 11:51
Happy Ending Valiona and Theralion
dreziak — Thu, 02/10/2011 - 20:49
http://www.youtube.com/watch?v=0GN05qQTdEs
Pretty messy, but this was our second and quite a few people that wern't there on our first kill.
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Magmaw vid.
dreziak — Wed, 01/26/2011 - 09:54
Finally got a magmaw kill vid. I have crashed twice trying to get omnitron... maybe next week.
Conclave of wind first kill vid.
dreziak — Tue, 01/25/2011 - 18:15
Conclave of Wind first kill for Happy Ending. Dont get to see the whole fight, but still pretty interesting.
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Glory of the Cataclysm Hero
Sargus — Thu, 01/20/2011 - 19:35
I'm going to be trying to put a 5 man group together to go and get all the achievements needed for this meta
http://www.wowhead.com/achievement=4845
It rewards a very sexy http://www.wowhead.com/spell=88331/volcanic-stone-drake
We will be running the heroics probably on Sunday and maybe Thursday afternoons, before the rated BG's start up. I plan to run a few each night until we knock them all out. I really do not want to try and do it all in 1 night, or even 2 and maybe even 3. Heroics are boring enough, no one wants to do that many at one time. If you cannot make a night that we have planned to run on do not worry! We will not run unless all five of the players are in attendance, it's easier if we are all on the same page. Plus, I really do not want to do some of the achievements more then once.
I need 2 DPS (1 melee 1 ranged... or both ranged) a tank, and of course a healer. I have to enforce some type of gear requirement, from what I have heard there are some challenging achievements. Just don't be in all quest greens and all that.
If your interested leave a comment or PM/mail Nicklolz. Thanks!
Guess I'll Start Posting vids here... our 2nd Maloriak Kill.
dreziak — Thu, 01/20/2011 - 08:30
Mainly posting this for a mage PoV of the vid... Lumi has our first kill :).
Luminaire's Amateur Raid Vids
Luminaire — Tue, 01/18/2011 - 08:18
Hub for any kill videos I decide to put together.
BLACKWING DESCENT
- Maloriak: http://www.youtube.com/watch?v=cIneeDh2xhI : completely redone with masterful new intro and less video drops.
Bastion of Twilight
- Halfus Wyrmbreaker: http://www.youtube.com/watch?v=qWrv1dFiRpU
- Valiona & Theralion: http://www.youtube.com/watch?v=7kCXVQc4p1Q
- Ascendant Council: http://www.youtube.com/watch?v=uCfGxBIcNAs
Abilities:
Corrupted Blood Mechanics:
- Corrupted Blood - Increases damage taken from Corruption of the Old Gods by 2%, stacks to 100
- Corruption: Accelerated - Causes 2 stacks of Corrupted Blood per second for 1 minute, gained at 25% corruption, magic dispellable
- Corruption: Sickness - Causes you to vomit and inflict 40K shadow damage to allies in a 5 yard frontal cone also causing corruption for them, occurs at 50% corruption
- Corruption: Malformation - A malformation grows out of your back shooting shadowbolts at nearby players, occurs at 75% corruption
- Corruption: Abosolute - At 100%, you transform into a faceless one, recieve 100% less healing, but gain 100% more damage and all spell casts become instant.
Corrupted Blood Gains:
- Dark Sickness - 5
- Accelerated Corruption - 2 per second
- Sprayed Corruption - 5 per 2 second
- Spilled Blood of the Old God - 5 per second
- Congealed Blood of the Old God - 2 per hit
- Corrupting Crash - 10
- Depravity - 10
- Festering Blood - 5
- Debilitating Beam - 2 per second
- Corruption of the Old God - 1 per tick
Phase 1 (100-25%)
- Conversion - Causes target to channel Worshipping spell on him gaining Twisted Devotion stacks every 3 seconds, Worshipping is interruptable
- Twisted Devotion - Increases damage done by 10% for 20 seconds
- Flame's Orders - Adds 20K fire damage to each melee swing and spawns fire patches
- Shadow's Orders - Adds shadow damage aoe to each melee swing
- Fury of Cho'gall - Blasts primary target for 30K shadow and 30K physical damage and increases damage taken by shadow and physical by 20% for 45 seconds
- Summon Corrupting Adherant - Summons adds
- Fester Blood - Spawns 5 Congealed Blood of the Old God from each dead Corrupting Adherant, and causes Corrupting Adherants to gain a massive raid wiping AoE, casts about 30 seconds after summoned
Corrupting Adherant (1.7M / 4.98M HP)
- Depravity - Inflicts 22K shadow damage to enemies within 50K yards and applies Corrupted Blood, 1.5 cast, interuptable
- Sprayed Corruption - Inflicts 35K shadow damage in frontal cone and applies Corrupted Blood
- Corrupting Crash - Fires shadow missile at target dealing 45K shadow damage to all enemies near impact, applies Corrupted Blood
- Spilled Blood of the Old God - When killed, leaves puddle that inflicts 15K shadow damage to all that stand in them and applies Corrupted Blood
- Festering Blood - If Fester Blood buffs them, inflicts 45K shadow damage every 2 seconds and applies Corrupted Blood
Congealed Blood of the Old God (75K / 300K HP)
- Untankable
- Snared and Rootable
- Applies Corrupted Blood per melee hit
Phase 2 (25% - 0%):
- Fury of Cho'gall - Same as above
- Corruption of the Old God - Inflicts 5K shadow damage every 2 seconds to everyone in the room
- Darkened Creations - Summons 4 of them
Darkened Creations (166K HP)
- Debilitating Beam - Target reduces healing and damage done by 75%, inflicts 5K shadow damage per second gaining Corrupted Blood, lasted 10 seconds, not dispellable.
Notes:
- Pay attention to your insanity, um corruption
- Note the different states of it
- Magic dispel ASAP at 25% (or you corrupt faster)
- GTFO away from people at 50% (or you vomit on them)
- GTFO away from people at 25% (or you aoe shadowbolt them)
- Though at 100% you have one last hurrah at massive DPS before you die
Phase 1:
- Interrupt the worshipping
- Don't stand in fire
- Adherants are Faceless one that are summoned
- They do shadow crashes and frontal cone damage that's interruptable
- Let ranged finish them off as they also leave a void zone on death
- Fester Blood is cast 30 seconds after Adherant
- If alive, Adherant gains massive shadow aoe likely raid wiper
- If dead, spawns 5 oozes that you have to kite around (and kill), if hit, you get corrupted
- Fury of Cho'gall, that sounds like it might neccessitate tank swaps
Phase 2:
- Shadow damage aura now which also corrupts your blood
- Tentacles spawn that shoot beams at you which lowers your damage and healing, and corrupts your blood, kill those
- Basically seems like dps burn time before you're all corrupted
Ascendant Council
saedo — Thu, 12/09/2010 - 12:54
Abilities:
Phase 1:
Feldudius
- Heart of Ice - Grips target dealing increasing frost damage every 2 seconds (2K, 4K, etc). Magic dispellable, but when near allies, empowers them with Frost Energy allowing additional damage to Ignacious
- Hydrolance - 50K frost damage to random target
- Waterbomb - 10K frost damage to enemies within 6 yards, applies Waterlogged
- Waterlogged - Reduces movement speed by 25%, susceptible to certain frost based attacks, removed by exposing to flame
- Glaciate - Deals massive frost damage to nearby enemies, decreases with distance, those with Waterlogged will gain Frozen Blood
- Frozen Blood - Freezes enemy solid stunning and dealing 20K frost damage per 2 seconds for 10 seconds.
Ignacious
- Burning Blood - Deals increasing (2K, 4K, etc) fire damage to enemy. Magic dispellable, but nearby enemies empowered with fire energy dealing additional damage to Feldudius
- Aegis of Flame - Shield that absorbs 1M damage and prevents spell interruption
- Rising Flames - Deals increasing fire damage to every player until interrupted, used after above
- Flame Torrent - Inflicts 39K fire damage every second for 3 seconds in 18 yard frontal cone
- Inferno Leap - Leaps at enemy doing 25K fire damage and knocking back all nearby enemies
- Inferno Rush - Rushes back to primary target leaving trail of flame doing 5K fire damage per 0.5 sec, removes Waterlogged
Phase 2:
Arion
- Call Winds - Creates cyclones that do 7K nature damage and gives swirling winds debuff lifting them in the air
- Lightning Rod - Marks enemy to attract electrical attacks, target of Chain Lightning
- Chain Lightning - Fires blast of lightning to all those marked dealing 10K nature damage and bounces to nearby targets
- Disperse - Dissolves and reappears elsewhere in the room
- Lightning Blast - Hits tank for 80K nature damage, used after above
- Thundershock - Deals 150K nature damge to nearby enemies, less effective against grounded targets, more effective against airborne targets
Terrastra
- Gravity Well - Creates well that grounds you granting resistance to electrical attacks for 2 mins, or if lifted up into the air
- Gravity Core - Applied when in Gravity Well, does 10K physical damage every 2 sec for 10 sec, also hinders movement and actions of nearby allies
- Harden Skin - Inreases physical damage dealt by 100% and absorbing 50% of all damage taken up to 650K, when breaks barrier shatters wounding him
- Eruption - Fires spike through floor impaling all within 4 yards doing 50K damage and knocking them into the air, ignores armor
- Quake - Deals 150K damage to all enemies on the ground, more effective against grounded targets, need to be in the air via boss mechanics
Phase 3:
Elementium Monstrosity
- Lava Seed - Showers area with Lava Plumes that erupts dealing 40K fire damage to nearby enemies
- Liquid Ice - Freezes ground underneath which grows as long as the boss stands in it doing Frost damage to enemies in the area
- Electric Instability - Constant nature damage to random enemies doing 6K nature damage, and increases in damage as the fight goes on
- Gravity Crush - Traps enemy in bubble lifting up into air taking 10% of their hp every 0.5 sec for 6 seconds, then drops them for fall damage
Notes:
- General concept is 2 bosses in P1, 2 different bosses in P2, then 1 final one
- When any 1 of the bosses in each phase (1 and 2) reaches 25% hp, the next phase is triggered
- In phase 3, the Elementium Monstrosity is the merged form of all 4 bosses with their remaining hp combined
- Therefore, ideally in each phase, you want to get both bosses as close to 25% as possible to reduced P3 boss' health
Phase 1:
- Split ranged on Feldudius (ice) and melee on Ignacious (fire)
- Glaciate is a aoe tanks have to run out of to reduce damage
- Waterlogged is a debuff you RUN INTO FIRE to remove, else you'll be frozen for 10 sec when Glaciate hits
- Aegis of Flame and Rising Flames is a combo, burn the shield ASAP and interrupt the cast
Phase 2:
- Split ranged on Arion (air) and melee on Terristra (earth)
- Main thing on this phase is 2 raid killing abilities each have
- For Thundershock, run into the void zone looking Gravity Wells
- For Quake, run into the tornados
- Don't have to do it all at once, just time yourself to get it before the cast finishes
- Other thing is, whoever gets (yellow) marked, stay away from everyone
Phase 3:
- Tank and spank burn phase
- Don't stand in stuff
- Ice patches are the new defile, except grows if the boss stands in them
Valiona and Theralion
saedo — Tue, 12/07/2010 - 00:37
Abilities:
Valiona:
Ground:
- Blackout - Random debuff on player that absorbs 20K healing, when dispelled or expires, causes 250K shadow damage split among nearby players
- Devouring Flames - Targets a player's direction then engulfs half the room in front with 100K shadow damage, inflicts less damage the further away, 3 second cast
Air:
- Twilight Meteorite - Random debuff on player doing 120K shadow damage, split among all within 8 yards
- Deep Breath - Inflicts 15K shadow damage per second and sends target into Twilight Realm
Theralion:
Ground:
- Engulfing Magic - Random debuff which causes you to inflict shadow damage equal to the damage and healing you do, to allies within 10 yards for 20 seconds
- Fabulous Flames - Spits flames on ground doing 11K shadow damage per second
Air:
- Dazzling Destruction - Swirly void zones that do 500K shadow damage to all within
- Twilight Blast - Inflicts 20K shadow damage to enemies within 8 yards of target
Notes:
- Double Dragons, shared HP and threat, no resets, no cleaves, no tail lashes
- Alternates with each other one in air one on ground every 25%
- You see each phase twice.
Valiona Phase
- Starts with this one, stay spread out for Twilight Blast, random target aoe
- Stay close to boss run through for Devouring Flames (think Slime Spray but deadlier)
- Group up for Blackout, then dispel, absorb meteor explosion, then spread out again
- Dazzling Destruction are giant swirly void zones to not stand in, will kill on impact, or send you to Twilight Realm when touched
Theralion Phase
- Stack up tight, Twilight Meteorite will be the random aoe damage and it is a meteor
- Fabulous Flames create giant void zones to not stand in
- Engulfing Magic targets run the hell away from everyone to not kill us all
- Valiona will also occassionaly Deep Breath, just like Onyxia did
- There are 3 lanes she can set fire too with the breath
- If you survive being hit, sends you to the Twilight Realm
Twilight Realm
- In here, you're out of phase, but can attack boss and see everyone
- You gain a stacking DoT that attempts to kill you
- Adds all around that want to kill you
- Damage from the outside still can kill you
- Supposedly a portal will eventually appear to kill you, er, let you out
- Assuming you survive that long, otherwise, assume you're dead




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