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Scaron's picture

My favorite encounter of Cataclysm is...

Scaron — Sun, 03/20/2011 - 11:44

Halfus Wyrmbreaker
0% (0 votes)
Valiona & Theralion
5% (1 vote)
Ascendant Council
10% (2 votes)
Cho'Gall
0% (0 votes)
Sinestra (lol)
0% (0 votes)
Conclave of Winds
10% (2 votes)
Al'Akir
10% (2 votes)
Magmaw
0% (0 votes)
Omnitron Defense System
10% (2 votes)
Chimaeron
5% (1 vote)
Atramedes
10% (2 votes)
Maloriak
5% (1 vote)
Nefarian
38% (8 votes)
Total votes: 21
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Sargus's picture

Glory of the Cataclysm Hero

Sargus — Thu, 01/20/2011 - 19:35

I'm going to be trying to put a 5 man group together to go and get all the achievements needed for this meta 

http://www.wowhead.com/achievement=4845

It rewards a very sexy http://www.wowhead.com/spell=88331/volcanic-stone-drake

We will be running the heroics probably on Sunday and maybe Thursday afternoons, before the rated BG's start up. I plan to run a few each night until we knock them all out. I really do not want to try and do it all in 1 night, or even 2 and maybe even 3. Heroics are boring enough, no one wants to do that many at one time. If you cannot make a night that we have planned to run on do not worry! We will not run unless all five of the players are in attendance, it's easier if we are all on the same page. Plus, I really do not want to do some of the achievements more then once. 

I need 2 DPS (1 melee 1 ranged... or both ranged) a tank, and of course a healer. I have to enforce some type of gear requirement, from what I have heard there are some challenging achievements. Just don't be in all quest greens and all that. 

If your interested leave a comment or PM/mail Nicklolz. Thanks!

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saedo's picture

4.0.3b Rogue Cheat Sheet

saedo — Wed, 11/17/2010 - 11:55

So let's have one of these.

 

Stats:  Agility

And I mean it, due to the levelling the ratings all take a hit in value (higher level more rating needed to achieve same result).    This paved the way for agility to completely overtake all the other stats.    There'll be little to no socket bonuses worth gunning for.    You stack agility agility agility.    And might be like this for the next couple of tiers of gear.

Here are the preliminary stat weights from EJ for a Mutilate rogue, note the preliminary, so subject to change and bugs.

  • Agility = 2.6
  • Yellow Hit = 1.75
  • Spell Hit = 1.4
  • Mastery = 1.3
  • Haste = 1.2
  • Expertise = 1.1
  • Crit = 0.9
  • White Hit = 0.75

This crude estimate kinda infers that you would only gem agility.   It will be in no way worth gemming expertise or hit even to get to their caps.

Though however, that's what's reforging is for.    Since can't do agility there, you get your caps that way.     Reforge for Yellow Hit Cap > and Spell Hit Cap, then Mastery and Haste. Expertise cap you can optionally reforge for if you want cycle stability, and it's close enough either way

For Combat it looks like:

  • Agility = 2.7
  • Yellow Hit = 1.8
  • Expertise = 1.5
  • Haste = 1.5
  • Spell Hit = 1.3
  • White Hit = 1.0
  • Mastery = 0.95
  • Crit = 0.95

So here's looking like reforging for yellow hit and expertise caps would be the way to go, then haste. Spell hit cap not as important here.

 

Meta:

Due to our love of agility, we will likely remain using the Relentless Earthsiege Diamond over the brand new Chaotic Shadowspirit Diamond

After they fix the meta requirements of course

 

Professions:

Assuming nothing changes from beta, this will be the relative rankings.

  1. Leatherworking = ~90-100 agi
  2. Jewelcrafting = 81 agi
  3. Enchanting/Alchemy/Blacksmithing = 80 agi
  4. Engineering = unspecified
  5. Skinning/Herbing/Mining = blows

With most of the profession bonuses giving agi bonuses, that's what we look at as the baseline.    Leatherworking is current a head above the rest due to the best bracer enchant being 65 haste.   And, that's only equivalent to about 30 agi worth of stats, while the LW one is 130 agi.     So this becomes the best profession if nothing changes.

Secondly are the JC (slightly above), Ench, Alc, BS.   These give you the standard ~80 agi.    So pick your flavors.

Engineering is a bit unknown right now, but it does not have the agi bonuses.   What you get instead is the utility of rocket boots, parachute cloak etc.    It may be done on purpose, Eng being the utility profession at the cost of dps stats.    Your choice if you want that utility.

Suffice to say, the gathering professions don't change much, so avoid them if you want your max dps.

 

Enchants:

  • Helm - Arcanum of the Ramkahen (60agi / 35 haste) = Ramakahn Revered (Uldum)
  • Shoulders - Greater Inscription of the Shattered Crystal (50 agi / 25 mastery) = Therazene Exalted (Deepholm)
  • Cloak - Greater Critical Strike (65 crit) >= Major Agiity (22 agi) (So note, we may still use the Wrath enchant due to Agi stacking)
  • Chest - Peerless Stats (20 stats)
  • Bracer - Greater Speed (65 haste)
  • Gloves - Greater Mastery (65 mastery)
  • Legs - Dragonscale Leg Armor
  • Boots - Major Agility (35 agi) or Assassin's Step (25 agi + run speed)
  • Weapons - Landslide (1000 AP proc)

 

Conversion Rates at 85 per 1:

  • Hit: 120.109 (from 30.7548)
  • Spell Hit: 102.446 (from 26.232)
  • Crit: 179.28 (from 45.906)
  • Haste: 128.05701 (from 32.79)
  • Expertise: 30.0272 (from 7.68869)
  • Mastery: 179.28 (from 45.906)

 

Caps:

  • Expertise Cap: 780.7 (690.6 w/ Racials and 630.6 for Orcs)
  • Yellow Hit Cap: 960.9 / 720.7 / 480.4 / 240.2 (depending on Precision)
  • White Hit Cap: 3242.9 / 3002.7 / 2762.5 / 2522.3
  • Spell Hit Cap: 1741.6 / 1536.7 / 1331.8 / 1126.9

 

Well that's all I can think of atm as a quick reference for rogues.    Got any other suggestions to look up?

 

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saedo's picture

Rogue 4.0.1 Cheat Sheet

saedo — Tue, 10/12/2010 - 17:07

Ok I'm bored so I'll just type this up for people to read, and to remind myself too on what I need to do when online.

Most info is found here:  http://elitistjerks.com/f78/t105659-4_0_1_rogue_faq/

I may have added a few things myself.

 

Specs (there are flexible fillers in there):

Assassination - http://cata.wowhead.com/talent#fcIfzsMdoGo0bZ0h:qV Last glyph is Vendetta or Backstab, I dunno.   Cycle is basically Envenom to keep SnD up, keep rupture up, mutilate 4+, backstab < 35%.

Combat - http://cata.wowhead.com/talent#f0bZfGccocbRGo0h:o0Vz  Cycle is basically keep SnD up.   Use Revealing Strike at 3-4 combo points before a Rupture/Eviscerate (does not affect SnD waste to use otherwise).    Watch Bandit's Guile to maximize CDs/Ruptures/etc.   

Reports are, DPS sucks, well rogues have to get used to new mechanics too, but it doesn't look good, needs buffs!

Subtlety - http://cata.wowhead.com/talent#f0hZ0bZcGcsdu0RGo:mza   Keep SnD up, keep Hemo debuff up, keep Rupture up via Evis, keep Recuperate up, otherwise Backstab/Evis.     

Reports are, HAT is broken, resetting your combo points when other people crit, so likely not viable til fixed.

 

Stat Weights (AP = 1):

Assassination

  • Spell Hit 3.1
  • Agility 2.8
  • Expertise 2.6
  • Haste 2.2
  • Mastery 1.9
  • White Hit 1.7
  • Crit 1.4

Combat

  • Agility 2.88
  • Spell Hit 2.38
  • Haste 2.25
  • Expertise 2.2
  • White Hit 1.69
  • Crit 1.62
  • Mastery 0.6

Subtlety

  • Agility 3.67
  • Expertise 2.15
  • Spell Hit 1.9
  • Haste 1.84
  • Crit 1.67
  • White Hit 1.14
  • Mastery 1.01

 

Trinkets:

Assassination

  1. Heroic Sharpened Twilight Scale 810
  2. Heroic Death's Verdict 760
  3. Heroic Deathbringer's Will 760
  4. Sharpened Twilight Scale 710
  5. Death's Verdict 680
  6. Harkuml War Token 680
  7. Heroic Whispering Fang Skull 670
  8. Deathbringer's Will 670
  9. Comet's Trail ~640?
  10. Heroic Abomination in a Jar 600
  11. Whispering Fang Skull ~595?

Combat

  1. Heroic Sharpened Twilight Scale 830
  2. Heroic Deathbringer's Will 790
  3. Heroic Death's Verdict 780
  4. Sharpened Twilight Scale 740
  5. Deathbringer's Will 700
  6. Death's Verdict 690
  7. Harkuml War Token 690
  8. Heroic Whispering Fang Skull 690
  9. Comet's Trail ~650?
  10. Whispering Fang Skull ~625?

Subtlety

  1. Heroic Death's Verdict
  2. Death's Verdict
  3. Heroic Sharpened Twilight Scale
  4. Heroic Deathbringer's Will
  5. Sharpened Twilight Scale
  6. Deathbringer's Will
  7. Heroic Whispering Fang Skull
  8. Herkuml War Token
  9. Whipsering Fang Skull

 

Enchants

  • Weapons:  Berserking -> Mongoose
  • Gloves:  44AP -> 20 agi
  • Boots:  12hit/12crit -> 16 agi
  • Cloak:  23 haste -> 22 agi

 

 

Random Note:

For greatest flexibility in all specs priority probably should be

  • Get the spell hit cap (289 / 342 / 394 / 446 rating depending on your precision)
  • Get to expertise cap (172 or 149 for gnomes with daggers/swords)
  • Red Slots = Agility (delicate) or Expertise (precise)
  • Yellow Slots = Agilty / Haste (deft) or Expertise / Hit (accurate)
  • Blue Slots = Agility / Hit (glinting)  or Expertise / Hit (accurate)
  • Reforge crit into haste or hit
  • And of course, reforge the most worthless stat on the item into a higher stat when possible
  • Note:  Mastery seems good for Mutilate, so reforge for that whenever you can't do haste.
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pulga's picture

Anyone interested in my account?

pulga — Tue, 07/13/2010 - 11:10

So I'm pretty sure I'm not going to return come cataclysm.  The changes announced so far haven't really seemed that exciting to me, and I probably don't need WoW eating away at me this upcoming semester.  I was wondering if there was anyone interested in taking over my account?  Level 80 rogue, DK, and shaman for those of you who don't remember.  I put way too much time into it for it to just sit and go to waste.  It's linked to my battle.net account, so I don't exactly know how to transfer it to someone.  I might also sell it, but I'm also not quite sure how to do that.  Anyway, hope everyone is doing well.

 

-Pulga

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Retiring until at least Cataclysm...

pulga — Tue, 06/01/2010 - 17:16

So today I decided that despite having time to play, I'm not really enjoying the game as much as I used to.  So, I canceled my subscription.  Once July 3rd hits, I'll be done with WoW until at least Cataclysm comes out, possibly for good.  It's been a great couple of years.  I'll still check the site now and then if anyone wants to contact me.  My Xbox Live is th3truthiness if anyone wants to come on and play some UFC or CoD or whatnot.  Cheers folks. 

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saedo's picture

Cataclysm Rogue Preview

saedo — Thu, 04/22/2010 - 15:59

So my turn at making a post on Rogues.

In World of Warcraft: Cataclysm, we'll be making several changes to class talents and abilities across the board. Here, you'll get a glimpse at what's in store for the rogue class, including a look the new high-level abilities and an overview of how the new Mastery system will work with the rogue's different talent specs.

New Rogue Abilities

Redirect (available at level 81) : Rogues will be getting a new ability to help them deal with changing targets. Redirect will transfer any active combo points to the rogue's current target, helping to ensure combo points aren't wasted when swapping targets or when targets die. In addition, self-buff abilities like Slice and Dice will no longer require a target, so rogues can spend extra combo points on those types of abilities (more on this below). Redirect will have a 1-minute cooldown and no other costs.

This is all right I guess.   It does address a bit on our losing our "rage/runes/mana" (sorta) when changing target to target.   With a 1 minute CD, it's a little bit of extra burst, little less ramp up time for adds.   But it's not that huge, a slightly better quality of life thing.

Combat Readiness (level 83) : Combat Readiness is a new ability that we intend rogues to trigger defensively. While this ability is active, whenever the rogue is struck by a melee or ranged attack, he or she will gain a stacking buff called Combat Insight that results in a 10% reduction in damage taken. Combat Insight will stack up to 5 times and the timer will be refreshed whenever a new stack is applied. Our goal is to make rogues better equipped to go toe-to-toe with other melee classes when Evasion or stuns are not in play. This ability lasts 6 seconds and has a 2-minute cooldown.

This would mostly be a pvp move.  It can seem a bit OP at most, but when players adapt to seeing this they can work around it.   All it takes is for you to stop attacking the rogue for 6 seconds, and the stacks will fall off.  So like most things, bad players will be screwed, good players that are attentive and have the tools will negate this.    For PvE, maybe during fights with constant raid damage or so it'd help the healers out a bit.   But rogues are dps heroes, we don't care, dps dps dps til we kill ourselves right?

Smoke Bomb (level 85) : The rogue drops a Smoke Bomb, creating a cloud that interferes with enemy targeting. Enemies who are outside the cloud will find themselves unable to target units inside the cloud with single-target abilities. Enemies can move inside the cloud to attack, or they can use area-of-effect (AoE) abilities at any time to attack opponents in a cloud. In PvP, this will open up new dimensions of tactical positional gameplay, as the ability offers a variety of offensive and defensive uses. In PvE, Smoke Cloud can serve to shield your group from hostile ranged attacks, while also drawing enemies closer without the need to rely on conventional line-of-sight obstructions. Smoke Cloud lasts 10 seconds and has a 3-minute cooldown.

This potentially has some major implications.   But when it comes right down to it, if rogues find a way to use it to negate any major boss mechanics, Blizz will simply fix it to not work on it anymore.   But in the meantime, maybe use it to LoS trash for the tanks.   Maybe use it to save the healers/ranged from being targetting by some ability.  Maybe.     PvP will probably be more fun, create your own LoS pilller kind of thing.

 

Changes to Abilities and Mechanics

We're also planning to make changes to some of the other abilities and mechanics you're already familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we want for each spec.


  • In PvP, we want to reduce the rogue's dependency on binary cooldowns and "stun-locks," and give them more passive survivability in return. One major change is that we'll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.    So, rogues are less squishy

  • In PvE, even accounting for active modifiers like Slice and Dice and Envenom, a very large portion of the rogue's damage is attributable to passive sources of damage. Yes, they are using abilities for the entire duration of a fight, but we want to reduce the percentage of rogue damage that comes from auto-attacks and poisons. More of their damage will be coming from active abilities and special attacks.   Nothing really new here, they've always said they wanted more yellow damage out of us.  Will likely somehow boost our finisher damage more (while balancing the others) to tip the scale more towards yellows.  

  • We would like to improve the rogue leveling experience. Positional attacks and DoT-ramping mechanics will be de-emphasized at low levels and then re-introduced at higher levels for group gameplay. We are also providing rogues with a new low-level ability, Recuperate, to convert combo points into a small heal-over-time (HoT).    More non-dps abiltiies...   Well, I'd guess this is like our very own Gift of the Naaru, but self only.   So a bit of a heal if we really need be.  Less downtime while levelling/soloing.

  • To complement the change to combo points, non-damage abilities such as Recuperate and Slice and Dice will no longer have target requirements and can be used with any of the rogue's existing combo points, including combo points remaining on recently killed targets. This will not affect damage abilities, which will still require combo points to be present on the specific target you want to damage. To coincide with this, the UI will be updated so that rogues know how many combo points they have active.   This is kinda like back in Vanilla and early BC, where combo points remained on a dead target for a few seconds and rogues were able to refresh SnD inbetween adds.   Well with this, this de-emphasizes what Redirect would do for us, but I guess more is better.

  • Ambush will now work with all weapons, but will have a reduced coefficient when not using a dagger. When opening from Stealth, all rogues will be able to choose from burst damage, DoT abilities, or a stun.  This sounds nice, gotta see the final numbers to see if it's worth it.   Cause atm, I don't even bother with steath as Combat.  As mutilate, I just mutilate from stealth to get the combo points to ramp up faster.   So, these better hit damn hard if they want us using them, pve that is.

  • As we've done recently with some of the Subtlety abilities, we want to make sure more rogue abilities aren't overly penalized by weapon choice. With a few exceptions (like Backstab), you should be able to use a dagger, axe, mace, sword, or fist weapon without being penalized for most attacks.     Sub will likely be a fairly huge revamp if Blizz wants to keep their goal of 3 viable specs, we'll have to see.

  • Deadly Throw and Fan of Knives will now use the weapon in the ranged slot. In addition, we hope to allow rogues to apply poisons to their throwing weapons.   This is likely a nerf no matter how GC tells us that the numbers aren't final and that it's not a nerf.   The thing is, this means FoK can only proc 1 poison, instead of 2.   Utility wise, damage wise, it was OP cause it can proc 2 poisons.   But there's a de-emphasize on aoe spamming and more CC in Cata, so, whateva, we all get hit with a nerf no matter how much we don't like it.

  • We are very happy with Tricks of the Trade as a general mechanic and as a way to give rogues more group utility, but we don't want it to account for as much threat transfer as it does now.  QQ this means it'll be harder to assassinate someone in the raid.   Oh well.

New Talents and Talent Changes

In Cataclysm, the overall feel of each of the rogue's talent trees will change, as we would like each tree to have a clearly defined niche and purpose. The talent details below are meant to give you an idea of what we're going for.

  • Assassination will be more about daggers, poisons, and burst damage.

  • Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.

  • The Subtlety tree will primarily be based around utilizing Stealth, openers, finishers, and survivability. It'll be about daggers, too, but less so than Assassination.

  • In general, Subtlety rogues needs to do more damage than they do today, and the other trees need to have more tools.

  • Weapon-specialization talents (for all classes, not just rogues) are going away. We do not want you to have to respec when you get a different weapon. Interesting talents, such as Hack and Slash, will work with all weapons. Boring talents, such as Mace Specialization and Close Quarters Combat, will be going away.  This I'll like, only cause I finally (probably) don't have to respec every time I pick up a different weapon.  

  • The Assassination and Combat talent trees currently have a lot of passive bonuses. We plan to dial back the amount of Critical Strike Rating provided by these trees so that rogues still want it on their gear.

Mastery Passive Talent Tree Bonuses

Assassination
Melee damage
Melee critical damage
Poison damage

Nothing really unexpected here.   Mutilates are the poison high crit rogue, so, go them.


Combat
Melee damage
Melee Haste
Harder-hitting combo-point generators

Haste, in all likelihood, this does refer to the new haste, which means we get energy regen out of it.  So, if that's the cast, this likely replaces Vitality and Lightning Reflexes out of our tree.     Guess the 3rd mastery just boosts how hard Sinister Strike hits, so more yellow damage a go.


Subtlety
Melee damage
Armor Penetration
Harder-hitting finishers

Armor penetration for this tree is weird.   In fact, this mastery was originally the Combat's, and Combat's here.   Well it was called More Energy Regen or something like that.   But the way these 3 are lined up, my theory is that the masteries are making Assassion uses Envenom (duh), Combat uses Rupture, while Subtlety uses Evis.   The ArP would certainly be a Evis booster.  

The initial tier of rogue Mastery bonuses will be very similar between the trees. However, the deeper that a player goes into any tree, the more specialized and beneficial the Masteries will be to the play style for that spec. Assassination will have better poisons than the other two specs. Combat will have very steady and consistent overall damage. Subtlety will have strong finishers.

We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

 


Well this concludes my analysis.   All in all, there's nothing ground breakingly major for the rogues.   We get a few utility tricks.   A few conveniences for target switching.    And that's about it.

Have to wait fo the Talent Tree previews to make a real judgement call for the rogues.   That's where the meat and potatoes are!      See ya then!   Or if you wanna discuss something below, go ahead.

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saedo's picture

Saedo's 3.3 Wishlist

saedo — Fri, 12/04/2009 - 00:03

All these values are taken at level 80 assuming full buffs.

  • DPS: 13358.0 dps
  • T10 2pc: 230.0 dps
Last Edited: September 22nd, 2010



















CurrentItem
Main Hand[Bloodvenom Blade]
Off Hand[Scourgeborne Waraxe]
Ranged[Stakethrower]
Head[Sanctified Shadowblade Helmet]
Neck[Sindragosa's Cruel Claw]
Shoulder[Skinned Whelp Shoulders]
Back[Shadowvault Slayer's Cloak]
Chest[Sanctified Shadowblade Breastplate]
Wrist[Toskk's Maximized Wristguards]
Hand[Aldriana's Gloves of Secrecy]
Waist[Astrylian's Sutured Cinch]
Leg[Gangrenous Leggings]
Foot[Taldaram's Soft Slippers]
Ring 1[Band of the Bone Colossus]
Ring 2[Ashen Band of Endless Vengeance]
Trinket 1[Deathbringer's Will]
Trinket 2[Sharpened Twilight Scale]
Item:DPS:Obtained:
Main Hand: [Bloodvenom Blade]
[Havoc's Call, Blade of Lordearon Kings]142.8Hard 25
Item:DPS:Obtained:
Off Hand: [Scourgeborne Waraxe]
Item:DPS:Obtained:
Ranged: [Stakethrower]
[Fal'inrush, Defender of Quel'thalas]60.4Hard 25
[Windrunner's Heartseeker]12.1Hard 10
Item:DPS:Obtained:
Head: [Sanctified Shadowblade Helmet]
Item:DPS:Obtained:
Neck: [Sindragosa's Cruel Claw]
[Sindragosa's Cruel Claw]97.4Hard 25
[Baltharus' Gift]42.4Ruby 10
[Precious's Putric Collar]4.8Hard 10
[Rimetooth Pendant]4.5Hard 10
Item:DPS:Obtained:
Shoulder: [Skinned Whelp Shoulders]
[Cultist's Bloodsoaked Spaulders]59.3Hard 25
[Sanctified Shadowblade Pauldrons]39.3Hard 25
Item:DPS:Obtained:
Back: [Shadowvault Slayer's Cloak]
Item:DPS:Obtained:
Chest: [Sanctified Shadowblade Breastplate]
[Ikfirus's Sack of Wonder]18.9Hard 25
Item:DPS:Obtained:
Wrist: [Toskk's Maximized Wristguards]
[Umbrage Armbands]52.8Ruby 25
Item:DPS:Obtained:
Hand: [Aldriana's Gloves of Secrecy]
Item:DPS:Obtained:
Waist: [Astrylian's Sutured Cinch]
Item:DPS:Obtained:
Leg: [Gangrenous Leggings]
[Sanctified Shadowblade Legplates]0.6Hard 25
Item:DPS:Obtained:
Foot: [Taldaram's Soft Slippers]
[Frostbitten Fur Boots]76.8Hard 25
Item:DPS:Obtained:
Ring 1: [Band of the Bone Colossus]
[Signet of Twilight]32.9Ruby 25
Item:DPS:Obtained:
Ring 2: [Ashen Band of Endless Vengeance]
[Signet of Twilight]11.5Ruby 25
Item:DPS:Obtained:
Trinket 1: [Deathbringer's Will]
Item:DPS:Obtained:
Trinket 2: [Sharpened Twilight Scale]
[Sharpened Twilight Scale]122.7H-Halion 25
Item:DPS:Obtained:
Hard 10:
[Windrunner's Heartseeker]12.1Lich King
[Precious's Putric Collar]4.8Festergut
[Rimetooth Pendant]4.5Sindragosa
Item:DPS:Obtained:
Hard 25:
[Havoc's Call, Blade of Lordearon Kings]142.8Hard 25
[Sindragosa's Cruel Claw]97.4Sindragosa
[Frostbitten Fur Boots]76.8Marrowgar
[Fal'inrush, Defender of Quel'thalas]60.4Lich King
[Cultist's Bloodsoaked Spaulders]59.3Deathwhisper
[Sanctified Shadowblade Pauldrons]39.3
[Ikfirus's Sack of Wonder]18.9Gunship
[Sanctified Shadowblade Legplates]0.6
Item:DPS:Obtained:
Ruby:
[Sharpened Twilight Scale]122.7H-25
[Umbrage Armbands]52.8H-25
[Baltharus' Gift]42.4H-10
[Signet of Twilight]32.9H-25



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Saedo's Collective UIs

saedo — Sun, 11/15/2009 - 02:18

Just putting all 3 in one spot.

 

 

 

 

Comments?  Questions?  Suggestions?

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Saedo's 3.2.2 Wishlist

saedo — Sat, 09/12/2009 - 21:05

All these values are taken at level 80 assuming full buffs.

  • DPS: 9003.0 dps
  • T9 4pc: +104.1 dps
  • Str: 1.1
  • Agi: 2.0922
  • Crit: 1.789
  • Hit: 1.6432
  • Exp: 2.0193
  • Haste: 1.7512
  • ArP: 1.7282
Last Edited: December 1st, 2009



















CurrentItem
Main Hand[The Lion's Maw]
Off Hand[Lionhead Slasher]
Ranged[The Diplomat]
Head[VanCleef's Helmet of Triumph]
Neck[Charge of the Demon Lord]
Shoulder[VanCleef's Pauldrons of Triumph]
Back[Cloak of the Silver Convenant]
Chest[Cuirass of Calamitous Fate]
Wrist[Bracers of Swift Death]
Hand[Vancleef's Gauntlets of Triumph]
Waist[Belt of the Merciless Killer]
Leg[Vancleef's Legplates of Triumph]
Foot[Treads of the Icewalker]
Ring 1[Planestalker Signet]
Ring 2[Ring of Callous Aggression]
Trinket 1[Death's Verdict]
Trinket 2[Mjolnir Runestone]
Item:DPS:Obtained:
Main Hand: [The Lion's Maw]
[Stormpike Cleaver]158.5G.Crusader 25
Item:DPS:Obtained:
Off Hand: [Lionhead Slasher]
Item:DPS:Obtained:
Ranged: [The Diplomat]
[Talonstrike]15.9G.Crusader 25
[BRK-1000]14.8G.Crusader 25
Item:DPS:Obtained:
Head: [VanCleef's Helmet of Triumph]
[VanCleef's Helmet of Triumph]76.1G.Crusader 25
[Bloodfang Hood]60.1Obtained
Item:DPS:Obtained:
Neck: [Charge of the Demon Lord]
Item:DPS:Obtained:
Shoulder: [VanCleef's Pauldrons of Triumph]
[VanCleef's Pauldrons of Triumph]57.6G.Crusader 25
Item:DPS:Obtained:
Back: [Cloak of the Silver Convenant]
[Veressa's Dexterity]66.9G.Crusader 25
Item:DPS:Obtained:
Chest: [Cuirass of Calamitous Fate]
Item:DPS:Obtained:
Wrist: [Bracers of Swift Death]
[Bracers of Dark Determination]44.6G.Crusader 25
Item:DPS:Obtained:
Hand: [Vancleef's Gauntlets of Triumph]
[Gloves of the Silver Assassin]77.8G.Crusader 10
[Vancleef's Gauntlets of Triumph]70.4G.Crusader 25
Item:DPS:Obtained:
Waist: [Belt of the Merciless Killer]
Item:DPS:Obtained:
Leg: [Vancleef's Legplates of Triumph]
[Leggings of the Broken Beast]99.9G.Crusader 25
[Vancleef's Legplates of Triumph]98.0G.Crusader 25
Item:DPS:Obtained:
Foot: [Treads of the Icewalker]
Item:DPS:Obtained:
Ring 1: [Planestalker Signet]
Item:DPS:Obtained:
Ring 2: [Ring of Callous Aggression]
Item:DPS:Obtained:
Trinket 1: [Death's Verdict]
[Death's Verdict]69.2G.Crusader 25
Item:DPS:Obtained:
Trinket 2: [Mjolnir Runestone]
[Death's Verdict]64.4G.Crusader 25
Item:DPS:Obtained:
H.CC 10:
[Gloves of the Silver Assassin]77.8Faction Champions
Item:DPS:Obtained:
H.CC 25:
[Stormpike Cleaver]158.5Anub'arak
[Leggings of the Broken Beast]99.9Northrend Beasts
[Vancleef's Legplates of Triumph]98.0Tribute
[VanCleef's Helmet of Triumph]76.1Tribute
[Vancleef's Gauntlets of Triumph]70.4Tribute
[Death's Verdict]69.2Twin Valkyrs
[Veressa's Dexterity]66.9Tribute (H)
[VanCleef's Pauldrons of Triumph]57.6Tribute
[Bracers of Dark Determination]44.6Anub'arak
[Talonstrike]15.9Jaraxxus
[BRK-1000]14.8Tribute


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