Rogue
Eric's WIshlist
Submitted by Threerick on Mon, 08/18/2008 - 23:00.
Some things I wanna do or get before Wrath of the Lich King.
Pvp
[x]Get 5/5 Vengeful with Weapons in Season 3
[x]Get 2050 for Season 4 Brutal Weapons
[ ]Get 2200 for Season 4 Shoulders
[ ]Get 5/5 Brutal
[ ]Collect Brutal Swords, Maces, Daggers, Fists, and Season 3 Bow.
[ ]Get Gladiator for Season 4
[ ]Wear 4/8 Tier 6 and 4/5 Brutal for Arenas
[ ]Have 2k rating for all 3 brackets
PVE
[ ]Get at least 1 Warglaive
[ ]Get the Warglaive set
[x]Get 4 pieces of Tier 6
[ ]Collect 8/8 Tier 6
[x]See all of Black Temple
[ ]See the first 3 Sunwell bosses
[ ]See all of Sunwell
[ ]Tank something
[ ] = Not Accomplished
[x] = Accomplished
More to be added.
Rogue's new UI
Submitted by Roguered on Mon, 07/21/2008 - 18:47.
So I finally decided to do some changes and update my UI and make it nice. Like to hear any sugjestions/changes anyone can think of. I'll post a new image of me in raid tomorrow night.
Rogue's new UI
Rogue's UI SS
Submitted by Roguered on Thu, 07/17/2008 - 23:09.
Saedo's UI
Submitted by saedo on Wed, 07/02/2008 - 13:20.
My current incarnation of my UI. Under quite possibly the boss that brings up the most popups (maybe Kael too).
Pvp Gem Comparison
Submitted by Threerick on Mon, 06/30/2008 - 08:39.
Pvp Gear stacking attack power gems.
[Vengeful Gladiator's Leather Helm]
Swift Skyfire Diamond / Bright Living Ruby / 34 Attack Power and 16 Hit Rating
[Guardian's Pendant of Triumph]
Bright Crimson Spinel
[Vengeful Gladiator's Leather Spaulders]
Crimson Sun / Bright Living Ruby / 15 Crit Rating and 20 Attack Power
12 Agility
[Vengeful Gladiator's Leather Tunic]
Bright Living Ruby x2 / Wicked Noble Topaz / 15 Resilience
Bright Crimson Spinel / 24 Attack Power
[Vengeful Gladiator's Leather Gloves]
26 Attack Power
Bright Crimson Spinel x 2
[Vengeful Gladiator's Leather Legguards]
50 Attack Power and 12 Crit Rating
Rigid Lionseye x 2 / 12 Agility
[Vindicator's Band of Triumph]
4 Stats
4 Stats
-----------------------------
Stats
Armor 4044
Defense 350
Dodge 26.11%
Parry 5%
Resilience 371
Damage 565-728
Attack Power 2037
Crit Chance 32.05%
Pvp gear stacking Agility gems.
[Vengeful Gladiator's Leather Helm]
Swift Skyfire Diamond / Delicate Crimson Spinel / 34 Attack Power and 16 Hit Rating
[Guardian's Pendant of Triumph]
Delicate Crimson Spinel
CallideUI1.0
Submitted by Dragonspear on Wed, 06/18/2008 - 09:41.
WotLK Alpha Rogue Talents
Submitted by saedo on Fri, 06/13/2008 - 10:11.
So here are the leaked talents;
A bit of commenting on em:
Assassination:
A View to a Kill
Submitted by Dragonspear on Mon, 06/09/2008 - 09:11.
Well here we go again. I have been meaning to blog about my rogue for awhile and during this lovely econ class I now am.
First of all the title of the blog. Every toon I am I find represents some Bond theme song. For both Dragonspears it was Live and Let Die. For my rogue it is A View to a Kill. Yes I am a nerd and I admit it.
That being said, lets get to the nitty gritty on the various rogue stuff I have gotten so far.
1: Saedo is your friend, pestering him often makes rogue life easier. Or at least picking his brain for knowledge often makes life easier.
2: Mutilate is fun as hell, but damn it sucks in a 2 v 1 situation. Life without cooldowns is tough. Ok and seeing the words "you have to be behind your target to do that."
3: On average you can kill a hordie 3 times before they bring their main out.
4: If its plate you bleed it, for everything else stun it
5: Shadowstep is nice leveling up, but if you wanna solo escort quests Blade Flurry is your friend.
6: Sub>Mutilate>Combat in my personal opinion. However I think my rogues current spec of 11/22/22 has to be the easiest things have gone yet. THat might just be the extra talent points though.
7: Without shadowstep fighting frost mages is just as bad as fighting a frost mage on a warrior. IF the mage knows what they are doing.
8. Class timers makes watching your S&D in instances easy mode.
9: I still don't understand how some rogues can live without Camoflage and Master of Deception.
Eh, thats all for now. Only took 10 minutes. back to focusing on class ><
Section 3G - Hit Rating
Submitted by saedo on Thu, 05/15/2008 - 10:41.
I've decided to go into a bit more detail about hit, hit rating, here. Though as a side note, I am hiding this in the rogue guide, this was written more because a pet peeve of mine is when people just say "stack hit", or "cap hit" blindly without knowing why hit is good, or what hit really does, or even when it's actually good.
The line I have to repeat myself because some people just become fixated on hit with no real justifcation... THERE IS NO MAGIC NUMBER FOR HIT. IT IS JUST A STAT. THERE IS ALWAYS A TRADEOFF TO CONSIDER WHEN COMPARING TO OTHER STATS. WEAR GEAR THAT GIVES YOU THE BEST DPS, NOT JUST CAUSE IT HAPPENS TO HAVE HIT ON IT.
Hit Rating: 1% = 15.77
Specials Cap: 6% = 95 hit rating
Normal Hit Cap: 9% = 142 hit rating
Dual Wield Hit Cap: 9% + 19% = 28% = 442 hit rating
Rogue Talents: 5% = 79 hit rating
Rogue Specials Cap: 6% - 5% = 1% = 16 hit rating
Rogue Dual Wield Cap: 28% - 5% = 23% = 363 hit rating
So, first conclusion. For rogues, once you're above 16 hit rating, you're capped for your special attacks. The rest of the hit is for white damage only.
Now, a simplistic look at things, it's all the same if you do 1% more damage by doing 1% more white attacks, or hitting harder by 1% with more AP, or doing 1% more double damage crits. Though keep in mind, AP and crit still affects special attacks with no caps involved.
The first thing that makes hit a better stat to consider is that it's generally cheaper than other stats. So much easier to get 1% hit than 1% crit (22.1 rating). So hit rating gives the best bang for your buck.
Section 3F - Trinket Choices
Submitted by saedo on Thu, 05/15/2008 - 09:48.
Although I already wrote briefly about trinket rankings, it might be better to go into more detail on the top trinkets for rogues. A what to use in what situation kind of thing.
NUMBER 1: [Blackened Naaru Sliver]
Drops off M'uru. Has 54 haste rating on it, and a chance on hit to enter a battle trance, which each melee/ranged attack will give you 44 more AP, stacks to 10, lasts 20 sec. So, for a fast attacking duel wielding rogue that can ramp up to 440 AP buff very fast, this will be extremely good. Tests so far have it at a 45 sec internal CD with a 10% proc rate, which gives it about a 40% uptime.
NUMBER 2: [Dragonspine Trophy]
Drops off Gruul. Has 40 AP, chance on hit to grant you 325 haste for 10 sec. It has a 20 sec internal CD. This trinket has been the long reigning king of trinkets. Before the internal CD nerf, this was a "must have" with nothing coming even close to it. Currently, it's still above the others, just not as huge of a margin and it's more of a "good to have". What's also interesting is that this gap is also reduced as you gear up. The haste on it is actually worth less with better gear. With enough Sunwell gear, the below trinkets have potential to surpass this.
NUMBER 3, 4, 5: [Ashtongue Talisman of Lethality], [Shard of Contempt], [Warp-Spring Coil].
These 3 are on the same line because it's a bit interesting. Depending on what you do, what gear you have, what boss you're facing, one of these will be better than the others.
Section 3E - Energy Queueing
Submitted by saedo on Thu, 05/15/2008 - 09:14.
Energy queueing is a somewhat "advanced" technique to squeeze out more dps. Potentially more than even spreadsheets are capable of modelling you at. The concept is to when you're ready to do a finisher, Slice and Dice in particular, as long as the timer is still up, wait a bit for energy to fill up. Around 65 should be good, don't want to risk an energy tick (20) + combat potency proc (15) which would cap your energy. Then, do your finisher and start spamming Sinister Strike away.
Simple ain't it? This is conidered more "advanced" because with theoretical modelled cycles, you can simply spam away with the numbers and ignore energy and timers and 90-95% of your dps potential is reached. This queueing is more important to do for Slice and Dice because it allows you extra energy leeway in case you don't get your procs and start risking SnD drops if you're doing tight cycles.
When you obtain a [Ashtongue Talisman of Lethality] this technique gives another boost. Because of the controllable nature of the proc if you just use 5 point finishers, you can get a very high uptime. Well, more like a very high up time for your Sinister Strikes. A 5s/5r or a 5s/5ea cycle with energy queueing often allows you to use up the entire 10 sec of the proc on 5 Sinister Strikes for your next finisher.
Should Ruesch be invited into the guild?
Submitted by Dragonspear on Mon, 05/12/2008 - 19:49.








