Hunter info from wotlk
Caronte22 — Sun, 07/20/2008 - 16:23
http://wotlkwiki.info/index.php/Hunter
Heart of the Phoenix: When your pet dies, it miraculously returns to life with 10% health. Cannot occur more than once per 10 minutes.
Bear Trap: Place a bear trap that locks onto the first enemy
that approaches, rooting them and causing ${$RAP*0.1+$53321m2*5} Bleed
damage over $53321d. Damage caused may interrupt the effect. Trap will
exist for $d. Only one trap can be active at a tim
kill shot ability
i had a chance to go and
Sorreah — Mon, 09/15/2008 - 09:23i had a chance to go and tame a core hound
they are amazing
their breath slows effected targets cast time by 50% for 12 seconds
to give an example i was getting stomped trying to tame one took me 5 deaths. when i finally got it i wass attacked by another which my pet then solod with only mend pet to help as my weapons had broken by then
Is it just me, or are
Stagon (not verified) — Sun, 09/14/2008 - 23:57Is it just me, or are hunters gonna be total badasses....
Most Pet Skills - All
Caronte22 — Wed, 09/10/2008 - 23:32now increase the critical strike chance of your Explosive Shot and
Explosive Trap by 3/6/9%, down from 5/10/15%
damage done to you while active by 5%, down from 10%. Aspect of the
Hawk - Increases the attack power bonus by 30%, down from 50%.
regenerates a percentage of maximum mana equal to base ranged weapon
speed, down from 100% of damage done. Still incurs 50% less damage.
Concussive Barrage (Rank 3):
Caronte22 — Sat, 09/06/2008 - 02:27Concussive Barrage (Rank 3): Description changed from 'Your
successful Auto Shot and Volley attacks have a 6% chance to Daze the
target for [DURATION].' to 'Your successful Auto Shot, Multi-Shot and
Volley attacks have a 6% chance to Daze the target for [DURATION].'
Camouflage 16% of base
Caronte22 — Sat, 09/06/2008 - 02:26Camouflage
16% of base mana
Instant cast5 min cooldown
You
camouflage, cuasing you and your Pet to blend into your surroundings.
After 3 sec., you will enter a stealthed state. While stealthed, you
and your pet's movement speed is reduced by 30%, but the damage done by
your next attack is increased by 50%. You can lay traps while under the
effect, but any damage done by you or your pet will cancel the effect.
Cannot be cast while in combat.
can we omg aimshot time now
WTB way to block all hunter
Aidin — Mon, 08/25/2008 - 09:56WTB way to block all hunter threads from my view....hmmmm
lol <3
Or maybe as the very very
saedo — Mon, 08/25/2008 - 09:55Or maybe as the very very last shot. Kinda like rogues with Envenom when there's no time left for our Deadly Poison to tick anymore.
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If they implement a 2 sec
Derchlon — Mon, 08/25/2008 - 08:29If they implement a 2 sec stun at the end, Kill shot will only be good for PvP. 2 seconds of stun is just WAY too long for boss fights, when you could be hitting a whole bunch of other buttons.
Kill Shot-You attempt to
Caronte22 — Mon, 08/25/2008 - 01:14Kill Shot-You attempt to finish the wounded target off, firing a long range
attack dealing weapon damage plus [RAP * 0.15 + 325]. Causes an
additional 745 to 825 bonus damage against targets at or under 20%
health. Causes a strong recoil, causing you to be knocked down after
the attack. this stun is for 2secs
holy crap, the pet talent
skyy (not verified) — Sun, 08/24/2008 - 23:40holy crap, the pet talent thing is awesome. and that hunter execute sounds pretty cool too.
Inscription - New
Caronte22 — Sat, 08/23/2008 - 23:47Inscription - New Glyphs
mana cost if the target has one of your Stings active on it.
bonus of Aspect of the Beast for you and your pet by an additional 2%.
active, each time you dodge you gain 30% increased movement speed for 6
sec. This speed does not stack with other movement speed increasing
effects.
Aspect of the Viper as if you had 15% less mana in your current mana
pool.
victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec.
effect from your Immolation Trap by 6000 sec., but damage while active
is increased by 100%
Shot by 10% when your target is afflicted with Serpent Sting.
Sting by (-15) sec., but decreases the damage it deals by 20%.
Animal Handler (Beast
Caronte22 — Fri, 08/22/2008 - 18:59mounted, but now reduces the cooldown of your Master's Call ability by
5/10 sec.
Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also
only has one rank (rank 1).
the Hunter. The taunt effect will last 6 seconds. Distracting Shot now
only has one rank (rank 1).
chance of your Kill Command by 10/20/30% while Kill Command is active.
This effect can stack up to 3 times, but diminishes for each charge of
Kill Command.
pet's special abilities by 60%. Each attack will reduce the damage
bonus by 20%. 1 minute cooldown.
slightly reduced. Players can notice a damage increase based upon what
ammo they use. Now has a 2.0 cast time, up from 1.5.
Glyph of Steady Shot:
Derchlon — Thu, 08/21/2008 - 22:21Glyph of Steady Shot: Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
Combined with Noxious Stings, and the increased Serpent Sting Coefficient... WOW.
Caronte can't read
saedo — Sat, 08/16/2008 - 23:18Caronte can't read period!
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Something tells me Caronte
Derchlon — Sat, 08/16/2008 - 23:03Something tells me Caronte didn't read the previous posts.
my bad can someone delete
Caronte22 — Sun, 08/17/2008 - 23:07my bad can someone delete the extra post
Beast Mastery Focused Fire
Caronte22 — Sat, 08/16/2008 - 20:17Beast Mastery
Fire (Tier 2) - Updated stats/description: All damage caused by you is
increased by 1/2% while your pet is active and the critical strike
chance of your pet's special abilities by 10/20% while Kill Command is
active. (was the critical strike chance of your Kill Command ability).
(Tier 3) - Updated stats/description: Increases the speed bonus of your
Aspect of the Cheetah and Aspect of the Pack by 4/8%, and increases
your speed while mounted by 5/10%. The mounted movement speed increase
does not stack with other effects. (old version: Increases the speed
bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8%)
Mastery moved from Tier 10 to Tier 3, and changed to 1 rank: Increases
the mana returned from your Aspect of the Viper by 10%, reduces the
damage done to you while in Aspect of the Monkey by 10% and increases
the attack power bonus gained with Aspect of the Hawk by 50%.
Bond (Tier 5) - Updated stats/description: While your pet is active,
you and your pet will regenerate 1/2% of total health every 10 sec and
increases healing done to you and your pet by 5/10%. (old version did
not have the increase healing part).
Handler (Tier 6) - Updated stats/description: Increases your pet's
chance to hit by 2/4% and reduces the cooldown of your Master's Call
ability by 5/10 sec.
Tier 10 Talent - Seperation Anxiety: When your pet is greater than 20
yards from you or is out of line of sight of you, its damage is
increased by 2/4/6/8/10%, and when you and your pet are within 20 yards
of each other, you and you pet's movement speed is increased by
2/4/6/8/10%.
Marksmanship Improved Sting
Caronte22 — Sat, 08/16/2008 - 20:17Marksmanship
Stings (Tier 4)-Changed from five levels to three, stats changed:
Increases the damage done by your Serpent Sting by 10/20/30% and the
mana drained by your Viper Sting by 10/20/30%. In addition, reduces the
chance Stings will be dispelled by 10/20/30%.
Recuperation(Tier 8)-Updated description: Reduces the mana and
focust cost of all shots and abilities by you and your pet by 20/40/60%
while under the effect of Rapid Fire, and you gain mana equal to
50/100/150% of the damage you do under the effect of Rapid Killing over
6 sec.
for Death (Tier 10) - Updated stats/description: Increases the damage
done by your shots and the damage done by your pet's special abilities
by 2/4/6/8/10%, on the marked targets, and increases the critical
strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or
Chimera Shot by 2/4/6/8/10%.
Shot (Tier 11) - Updated stats/description: You deal 125% weapon damage
(was 150%), refreshing the current Sting (old version consumed the
current Sting) on your target and triggering an effect. Serpent Sting
unchanged. Viper Sting - Instantly restores mana to you equal to 60% of
the total amount drained by your Viper Sting. Scorpid Sting - Attempts
to Disarm the target for 10 sec. This effect cannot occuer more than
once per 1 minute.
also surival got some new
Caronte22 — Sat, 08/16/2008 - 20:10also surival got some new talents that u can spec into
to stun targets for 2 sec when they deal damage, and increases the
critical strike chance of your Explosive Shot and Explosive Trap by
5/10/15%.
(3 Ranks)
chance when you Sting a target to cause your next 3 Arcane Shot or
Explosive Shot spells to trigger no cooldown, cost no mana and consume
no ammo.
(3 Ranks)
(3 Ranks)
Sting lasting 16/25/50% of the duration remaining, and increases all
damage done by you on targets afflicted by your Serpent Sting by 1/2/3%.
(3 Ranks)
Distracting Shot - It will
Caronte22 — Sat, 08/16/2008 - 20:02- It will now be a "Mocking Blow"-esque taunt (so it will taunt the mob
onto the Hunter for 6 sec). This will allow you to "peel" monsters to
you (and thus to a trap) a lot easier than it is now. (src)
- It will no longer break on damage 100% of the time. It will still
break on damage, but on x amount. So if the mob has a DoT on them, or
the mob gets cleaved while in Freezing Trap, it won't just immediately
break. Because of this, we're canning Bear Trap (since Freezing Trap
will accomplish what Bear Trap was intended for, plus you guys have
enough keybinds as it is). Note that we don't intend Freezing Trap to
be a stun, so the tuning on how much damage will break it will be
important. (src)
- We'll be introducing this new spell at level 80. It will give you
limited stealth capabilities. A bonus with it is that you can lay your
traps while Camouflaged and it won't break the stealth, allowing you to
setup your traps before a pull if desired. (src)
- This talent will be a 1-point talent now, we've condensed a lot of
the trap talents in the Survival tree. It will do stuff like increase
damage of Immolate, root the dispeller of your Freezing Trap in ice,
increase the number of snakes from your snake trap, etc. (src)
Distracting Shot - It will
saedo — Sat, 08/16/2008 - 11:21- It will now be a "Mocking Blow"-esque taunt (so it will taunt the mob
onto the Hunter for 6 sec). This will allow you to "peel" monsters to
you (and thus to a trap) a lot easier than it is now. (src)
- It will no longer break on damage 100% of the time. It will still
break on damage, but on x amount. So if the mob has a DoT on them, or
the mob gets cleaved while in Freezing Trap, it won't just immediately
break. Because of this, we're canning Bear Trap (since Freezing Trap
will accomplish what Bear Trap was intended for, plus you guys have
enough keybinds as it is). Note that we don't intend Freezing Trap to
be a stun, so the tuning on how much damage will break it will be
important. (src)
- We'll be introducing this new spell at level 80. It will give you
limited stealth capabilities. A bonus with it is that you can lay your
traps while Camouflaged and it won't break the stealth, allowing you to
setup your traps before a pull if desired. (src)
- This talent will be a 1-point talent now, we've condensed a lot of
the trap talents in the Survival tree. It will do stuff like increase
damage of Immolate, root the dispeller of your Freezing Trap in ice,
increase the number of snakes from your snake trap, etc. (src)
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*Disclaimer: Spelling is
Derchlon — Sat, 08/16/2008 - 00:34*Disclaimer: Spelling is taken straight from the updated WoW beta versions*
-T.N.T. (tier 2 survival)
Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
-Lock and Load (tier 4 survival)
You have a 33/66/100% chance when you trap a target and a 5/10/15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, no mana and consume no ammo.
-Hunter vs. Wild (tier 5 survival, requires 5 points in Suvivavalist.
Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
-Noxious Stings (tier 8 survival, requires 1 point in Wyvern Sting)
If Wyvern Sting is dispelled, the diseller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on targest afflicted by your Serpent Sting by 1/2/3%. (WOW)
-Seperation Anxiety (tier 10 beast master, lets hope they spell that right when it goes live)
When you pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%
-Aspect Mastery is now only 1 talent point and moved to tier 3.
Scatter shot -> trap ->
Shihli — Fri, 08/15/2008 - 17:19Scatter shot -> trap -> disengage = gtfaway!
Finally, might have a
starstalker — Fri, 08/15/2008 - 17:15Finally, might have a reason to put it back on my bars.
Disengage will make you jump
saedo — Fri, 08/15/2008 - 17:09Disengage will make you jump back 10-15 yards from your target.
http://www.wowinsider.com/2008/08/15/disengage-and-trap-changes-coming-t...
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Beast Mastery - Animal
Caronte22 — Thu, 08/14/2008 - 15:23Beast Mastery
- Animal Handler (Beast Mastery): No longer increases speed while
mounted, but now reduces the cooldown of your Master's Call ability by
5/10 sec.
- Beastial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
- New Talent - Aspect Mastery (Beast Mastery)
- Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
- Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%
We'll be making Master's
Caronte22 — Wed, 08/13/2008 - 16:06We'll be making Master's Call and Deterrence both base.
11pt talents and PvP
We'll be making Master's
Caronte22 — Wed, 08/13/2008 - 16:05We'll be making Master's Call and Deterrence both base.
Arcane Shot: No longer
Caronte22 — Mon, 08/11/2008 - 18:37From what I heard, the
mav — Sat, 08/09/2008 - 12:35From what I heard, the Chimera's hit like TRUCKS. Of course it could be a bug that hasnt been fixed.
But I want a Barrens Giraffe/Zebra. They better be exotic.
WARNING: This post will probably contribute absolutely nothing to the conversation, it will only waste a few seconds of your life. Mavandon's shenanigans should not be taken by children 10 and under or adults over the age of 70.